Week 8 – Direction & Plan

This week, our environment artist finished modeling and texturing all major buildings and added environmental assets to the scene. We also discussed the art direction—focusing on how to make our game environment stand out while integrating a sense of war. Additionally, we created a toon shader and an outline shader to give the scene a stylized and polished look.

Before
After

Next Steps

Art direction goal:

  • Stylized 3D environment shader art style
  • Make the 2D mini-game merge well with the main scene art style – We’ll meet with Ricardo

Progress this week:

  • Toon Shader, Lighting test, 2D game character outline 
  • 2D sprites for characters, male NPC model
  • Polished house models, terrain, and environment!

Gameplay Direction Goal:

Need to implement narratives and story

Need to decide one aspect or element on the gameplay that stands out and clearly demonstrates our project goal – We’ll meet with Jonathan, Dave, and Jesse