Post-Mortem

Introduction

Team Members:

What Went Well

Team Collaboration

Team Trello Board 

Use of Software and Technologies

Playtesting & Iteration

What Could Have Been Better

Prototype & Planning Speed

Technology Learning Curve

Communication Under Pressure

Limited Late-Stage Playtesting Sample Size

Conclusion: Lessons Learned

The semester-long development of Lost Echo provided the team with a number of important insights:

Stretch Goals & Future Directions