Author: Kimi Du

  • Week 14 Finals

    Week 14 Finals

    Final Presentation (We started on 1:04:51) In the final week, we presented our deliverable to faculty and fellow students. During the presentation, we showcased a final gameplay video that highlighted key symbolic moments and core background narrative. We also shared the major design decisions we made after the halves presentation, and walked through the important…

  • Week 12 – Flute Controller!

    Week 12 – Flute Controller!

    In our original pitch, we proposed using Makey Makey to build a custom game controller. While we eventually shifted to a traditional keyboard and mouse setup for broader accessibility and stability, we didn’t abandon the idea of an alternative controller. Instead, we created a physical flute using 3D printing, Arduino, and some soldering work. When…

  • Week 10 – Playtest Day!

    Week 10 – Playtest Day!

    On March 29, we hosted a playtest session for our lastest build and received a wide range of insightful feedback from players. Below is a summary of the key takeaways organized by category. 🧠 Takeaways This round of playtesting gave us valuable insights into player expectations and usability challenges. Moving forward, we plan to:

  • Week 9 – Art Integration

    Week 9 – Art Integration

    This week, four of the team members went to GDC San Francisco, so we only have two artists left. The artists have finished the 2D sprites and 3D models of all characters NPC in the game.

  • Week 8 – Direction & Plan

    Week 8 – Direction & Plan

    This week, our environment artist finished modeling and texturing all major buildings and added environmental assets to the scene. We also discussed the art direction—focusing on how to make our game environment stand out while integrating a sense of war. Additionally, we created a toon shader and an outline shader to give the scene a…

  • Week 7 – Halves

    Week 7 – Halves

    On Wednesday, February 26th, we presented our Halves presentation in front of ETC faculty and students. Halves is a mid-semester milestone where all project teams present their progress to the entire faculty. Presentation First, we provided an overview of our project and its goals. We emphasized that our game is designed to spark interest in…

  • Week 6 Prototype

    Week 6 Prototype

    First Digital Prototype This week, the team completed the first digital prototype of the game. We brought this prototype, along with the paper prototype of the 2D puzzle, to playtest nights, gathering feedback on playtesters’ feelings and experiences. Playtest & Feedback Playtester 1: Playtester 2 & 3: Next Steps: The 2D puzzle mechanics need to…

  • Week 4 Paper Prototype

    Week 4 Paper Prototype

    Paper Prototype & Playtesting This week, the team worked on the papar prototype and brought the boardgame version of the game to the 1st Playtest Night. Playtester 1: Playtester 2: Work In Progress Next Steps

  • Week 3 Quarters

    Week 3 Quarters

    Quarters Presentation This week, we finished the quarters presentation to ETC faculties to gain feedback on our future development and help us clear our proejct goals. After the walkarounds, we summarized all the notes we got and figured out what to follow and what are out of scope in this list. Team Bonding! After the quarters…

  • Week 2 Research

    Week 2 Research

    This week, we focused on refining our project goals and aligning them with the cultural and educational aims of Echoes to better prepare for the Quarters presentation: Research Next Steps Compile a list of resources and references and prepare boards for the Quarters presentation.