On March 29, we hosted a playtest session for our lastest build and received a wide range of insightful feedback from players. Below is a summary of the key takeaways organized by category.
Detailed Playtest Feedback
Controls
- Middle Mouse Button Issue: Players found the middle mouse button hard to click and didn’t know it was interactable.
➡ Solution: Add support for Right Mouse Button as an alternative input. - Flute Play Experience: Players enjoy walking while playing the flute.
UI/UX
- Icon Confusion: Confirm and refresh icons were unclear in function.
- Missing Indications: Players want hotkey/function tooltips and a clearer way to know if a melody has been learned.
- Visual Feedback: The glow effect for learned icons wasn’t prominent enough.
➡ Solution: Make UI highlights and feedback more obvious.
Gameplay
- Melody Confusion: “Earth, Wood, Water” dialogue caused confusion—players mixed up note names and element melodies.
- Navigation Requests:
- Want faster walking speed.
- Request to highlight interactable objects.
- Desire to enter buildings.
- Environmental Interaction: Unclear what objects can be interacted with.
Art & Visuals
- Torch Design: Players didn’t recognize torches as fire sources.
- Character Clarity: The butcher was hard to identify among market NPCs.
- Water Visibility: Water in the well was not visually noticeable.
Narrative & Text
- Unclear Terms: Phrases like “Indicate Strings” and the term “Flutist” were unfamiliar or confusing.
- Too Much Text: Players felt the intro had excessive reading—preferred more visual storytelling.
➡ Suggestion: Use more graphics/illustrations for exposition.
Missions & Level Design
- Lack of Direction:
- Some players got distracted by villagers and didn’t proceed to the old woman.
- Missions lacked clear structure—players want a task tracker.
- Map Confusion: No clear mission markers.
➡ Players suggested a mini-map or improved main map guidance.
- NPC Discovery Issue: The butcher was hard to locate without guidance.
Sound
- BGM Requested: Players want background music for more immersion.
- Interactive Feedback: Players expect to hear sounds when interacting with elements.
Playtest Rating Chart




Takeaways
This round of playtesting gave us valuable insights into player expectations and usability challenges. Moving forward, we plan to:
- Improve control mapping and input flexibility.
- Enhance visual and audio feedback for learned melodies and interactions.
- Provide better mission and map guidance with clearer UI.