On March 29, we hosted a playtest session for our lastest build and received a wide range of insightful feedback from players. Below is a summary of the key takeaways organized by category.
Detailed Playtest Feedback
🎮 Controls
- Middle Mouse Button Issue: Players found the middle mouse button hard to click and didn’t know it was interactable.
➡ Solution: Add support for Right Mouse Button as an alternative input. - Flute Play Experience: Players enjoy walking while playing the flute.
🧭 UI/UX
- Icon Confusion: Confirm and refresh icons were unclear in function.
- Missing Indications: Players want hotkey/function tooltips and a clearer way to know if a melody has been learned.
- Visual Feedback: The glow effect for learned icons wasn’t prominent enough.
➡ Solution: Make UI highlights and feedback more obvious.
🧩 Gameplay
- Melody Confusion: “Earth, Wood, Water” dialogue caused confusion—players mixed up note names and element melodies.
- Navigation Requests:
- Want faster walking speed.
- Request to highlight interactable objects.
- Desire to enter buildings.
- Environmental Interaction: Unclear what objects can be interacted with.
🎨 Art & Visuals
- Torch Design: Players didn’t recognize torches as fire sources.
- Character Clarity: The butcher was hard to identify among market NPCs.
- Water Visibility: Water in the well was not visually noticeable.
📖 Narrative & Text
- Unclear Terms: Phrases like “Indicate Strings” and the term “Flutist” were unfamiliar or confusing.
- Too Much Text: Players felt the intro had excessive reading—preferred more visual storytelling.
➡ Suggestion: Use more graphics/illustrations for exposition.
🗺️ Missions & Level Design
- Lack of Direction:
- Some players got distracted by villagers and didn’t proceed to the old woman.
- Missions lacked clear structure—players want a task tracker.
- Map Confusion: No clear mission markers.
➡ Players suggested a mini-map or improved main map guidance.
- NPC Discovery Issue: The butcher was hard to locate without guidance.
🔊 Sound
- BGM Requested: Players want background music for more immersion.
- Interactive Feedback: Players expect to hear sounds when interacting with elements.
Playtest Rating Chart




🧠 Takeaways
This round of playtesting gave us valuable insights into player expectations and usability challenges. Moving forward, we plan to:
- Improve control mapping and input flexibility.
- Enhance visual and audio feedback for learned melodies and interactions.
- Provide better mission and map guidance with clearer UI.