Week 13 UI/UX Refine

Throughout our soft opening and multiple playtest sessions, we received consistent feedback that while the core gameplay and narrative integration were smooth and well-received, there were recurring concerns about the UI layout and the UX experience it created—especially for first-time players.

Core Problem

Our game’s UI presented mixed layout orientations and visual hierarchy issues:

  • The flute UI (essential for note playing) used a vertical layout on the left side of the screen.
  • The dialogue box appeared horizontally at the bottom.
  • The notebook UI opened across the middle in a wide horizontal layout.

This inconsistency between horizontal and vertical interfaces—combined with the constant need to glance between flute, dialogue, and notebook—led to a disjointed and confusing player experience, especially for new players unfamiliar with top-down exploration games. Some also struggled with navigation and spatial memory within the map.

Original Layout

Final Week Focus: UI/UX Polish

To make the biggest impact in the shortest time, we’ve prioritized streamlining the UI/UX layout, making it more intuitive, readable, and visually coherent.

  • Playing Flute UI – Make It a Prominent, Intuitive Feature
    • Changed the flute layout from vertical to horizontal to align with the dialogue and notebook layout.
    • Repositioned the flute icons to the lower portion of the screen, separating it visually from the notebook and inventory UI.
    • Replaced the hotkey indicators (“1 2 3 4 5”) with the corresponding elemental note names (Earth, Wood, Fire, etc.) for better clarity and thematic consistency.
  • Notebook UI – Reduce Clutter and Improve Readability
    • Reduced the overall size of the notebook interface so it occupies less of the middle screen.
    • Added a word-highlighting feature: when a player learns a new vocabulary word, the notebook automatically opens to the relevant page and highlights the new term in bold red for easy recognition.
  • Task Scroll – Improve Visibility and Aesthetic Clarity
    • Shortened the task scroll length for better readability.
    • Replaced numeric task indicators with cleaner, stylized font icons to enhance visual clarity.
  • Mini-Map – New Feature to Improve Navigation and Orientation
    • Introduced a mini-map feature that displays the player’s current location within the environment.
    • Designed to assist players unfamiliar with top-down exploration games, ensuring they can navigate the world confidently and never feel lost.
Dialogue UI
Open Task Tracker and Mini-Map

By improving clarity, layout consistency, and navigational support, we’ve significantly enhanced our final version of the game.