Quarters Presentation
This week, we finished the quarters presentation to ETC faculties to gain feedback on our future development and help us clear our proejct goals.




After the walkarounds, we summarized all the notes we got and figured out what to follow and what are out of scope in this list.
Notes Summary and Our Plan
Playable/Clickable Paper Prototype
- Start building in Twine/PowerPoint to feel through the gameplay sequence.
- Playtest the paper prototype with people.
How to Use Game Systems to Convey the Peace Story
- How does the puzzle convey music theory and cultural contexts?
- We need to put the most effort into this design.
Puzzle Historically Accurate?
- We’ll try our best to let the puzzle and environment fit the historical setting in that time period.
Goal: Interest in Music
- What part of music? Chinese Folk Music
Make User Personas
- Create scenarios for three different players.
- Define what they are thinking and what the game is doing to engage them.
Play Mode
- Allow improvisation/play to create whatever songs players want, making them meaningful.
- Out of scope for now, but we will consider it after completing major development.
Music Harmony
- Make sure the music sounds harmonious with any combinations.
Music and Emotions
- Use AI tools to analyze music and sound for emotional states.
- Out of scope, but we’ll take emotions into consideration when composing music for different scenarios.
Culture and History Background
- Faculty want to see more cultural and historical background provided in the game.
- We’ll incorporate those elements.
Slice Potential: Game or Slice?
- Define whether the project is a full game or a vertical slice.
- It’s a vertical slice.
Feeling of Playing Flute
- Faculty want to see the image/model of the flute in the game.
- This is within scope, and we’ll make a 2D/3D simulation of flute playing when the player inputs music notes.
Team Bonding!

After the quarters presentation, the team went out for a bonding dinner. We shared stories about our lives and past experiences, creating a strong foundation for tackling the upcoming tasks together.
Next Steps
- Create the papar prototype and bring it to the playtest night for testing
- Program the game systems in UE 5
- Model the main character
- Design the main map and path