Team

Candice (Hongxian) Li

Sound and Game Designer

Candice Li is a 3D Animator and 3D Artist currently pursuing a Master of Entertainment Technology at Carnegie Mellon University. Skilled in Maya, Unreal Engine 5, and Adobe Creative Suite, she brings characters and environments to life with a mix of precision and creativity. With a strong passion for storytelling and interactive media, Candice has an eye for detail that helps her create immersive worlds that truly captivate and engage players.

When she’s not working on animation or game development, Candice enjoys diving into her love for art and games through activities like life drawing, creative digital photography, and sound design. She’s always looking for ways to expand her creative toolkit and explore new ways to connect with others through visual storytelling.

Hazel (Qiutong) Yu

AI Programmer

Hazel Yu is the programmer for project Mic Check. She is a game developer with a strong focus on integrating advanced technology into interactive experiences. She has designed behavior trees for autonomous robotics in C++, developed immersive VR/AR environments, and built innovative gameplay systems using Unity and Unreal Engine. Hazel’s expertise extends to app development and machine learning, and she hopes to continue on creating meaningful experience for people.

Kesha Bagadia

Narrative and Technical Designer

Kesha is a Game Designer with a keen interest in narrative systems. With an academic background in Information and Communication Technology, she specializes in creating transformational experiences that blend emergent storytelling with player motivation. Kesha leverages her experience in rapid prototyping to embrace a ‘fail fast, follow the fun’ approach while bringing ideas to life.

Isabella (Xihe) Chen

3D and Technical Artist

Isabella is the 3D and Technical Artist on the Mic Check team. She holds a BFA from New York University’s Game Center, where she studied 3D modeling and character rigging. At ETC, she has developed her skills as a 3D generalist through various BVW projects, while also exploring visual effects and other technical art disciplines. In the future, she aims to specialize as a 3D game art.

Samantha Trimboli

Producer

Samantha has been working as Producer at ETC for the past two years . She has built her skills various BVW projects and semester long projects; Puppamatics and Questline. Samantha graduated from Yale University with a B.A in Computing and the Arts, focusing her studies on computer graphics and animation. Combining her technical knowledge and production experience, she hopes to continue her work as a producer in the gaming industry.

Emily (Yiran) Zhang

Game Designer and 2D/3D Artist

Emily is the game designer and artist in the team, bringing ideas to life through bold art direction, immersive storytelling, and visually dynamic game worlds. With experience in 2D concept art, UI design, and 3D modeling, she specializes in crafting vibrant, cohesive aesthetics that enhance gameplay and player experience. After graduating from the NYU Game Center, Emily further developed her skills and explored new creative possibilities at CMU ETC. With a passion for creating engaging and meaningful experiences, Emily is dedicated to growing as a game designer and pushing the boundaries of interactive storytelling.

Mo Mahler

Moshe Mahler is an award-winning professional innovator and storyteller whose work has been featured in attractions at Disney Parks and Resorts and shown worldwide at prestigious venues including SIGGRAPH, UIST, Comic Con, and Ars Electronica. For nearly a decade, Mahler led The Creative Technology Team at Disney Research of The Walt Disney Company, where he served as the Principal Artist. Mahler has authored more than 10 technical paper publications at premiere conferences and is an inventor of four issued patents. He has also contributed to dozens of publications in the computer graphics and animation fields. Mahler’s art works and animated films have been featured in a number of venues internationally, including SIGGRAPH 2005, 2007, 2011, 2013, 2015, and 2017.

Jonathan Walton

Jonathan is an award-winning indie game designer, a former China policy analyst, and a teacher and scholar focused on critical analysis of science, technology, and media. His most recent game is a sit-down freeform larp based on actual documents from the Taiping Rebellion (1850-1864), Personal Testimony from the Last Kings of Heaven, which was named “Game We’re Most Excited About” at the 2021 Golden Cobra Challenge. On the digital side, Jonathan is also a composer of retro video game “chiptunes” music and pixel art, as well as a designer of browser games.
Jonathan looks forward to bringing his eclectic background and deep love of both teaching and game design to the ETC, helping to train the next generation of innovative entertainment designers.

This project requires a lot of knowlege on Artifical Intelligence and Rap, both of which our team lacks. Our independent research will only take us so far so we are leaning on the support of some extremely talented and generous subject matter experts.