Week Eight: The Quiet Aftermath

Week Eight was a slow week, as most of the team was away networking at the Game Developer’s Conference.

As the two members remaining in Pittsburgh, Cayla and Devika ran multiple playtests with one portion of the project’s target audience: school groups. During this week’s playtests, the team was able to find points of confusion that children have when approaching the project that previous adult playtesters did not run into.

The team got the feedback that the recognizable amusement park pieces are exciting, though not every payoff lands just as we want it to. In addition, students were hesitant to approach and touch the project and did not do any resetting of the play field.

In future iterations, we hope to create a prototype that better invites touch and has more to discover.

During our end of week client meeting, we presented our playtest findings and some of the feedback from our halves presentation. We also scheduled an in-person playtest with museum patrons on April 17th.