At the beginning of the week, the team sent ten ideas each to our faculty advisors. Later, at our meeting, we pitched six ideas that were the result of our brainstorm last week.
Taking advice from our professors, we started to synthesize the design pillars of what would become our prototype. From the client, we knew that it was important that multiple people would be able to experience this at once, with some people directly interacting and other people watching. We also knew that our target audience was mainly intergenerational families. From here, we decided that it was important to have technology that was tactile and easy to interact with for all ages, and it was important to give a sense that we are all part of a larger history when we go to theme parks.

When considering what exactly our project may be, we had to consider the technology we would use. Using our design pillars, we made a chart discussing what may be best for an interactive exhibit like the one we were designing.
On the art side, Candice started to ideate on a project identity via logo design.

Using feedback and discussions we had throughout the week, we pitched our six ideas to the client to get a better sense of their preferences. Next week, we intend to use this meeting to narrow our ideas down to two.
