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Week 10: Gameplay Tweaks
Hello everyone, welcome back to our weekly dev blog. This week our team focused on adjusting gameplay to improve the overall experience Gameplay In our continuous effort to improve the gaming experience, we have started changing the game’s victory conditions. The objective has transitioned from collecting three souls to a health point (HP) system. Victory…
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Week 9: GDC
Our whole team participated in GDC to learn more about what’s going on in the game industry and make connections. As a team, we participate in talks related to our project, including The future of MR by Jesse Schell. This talk not only expanded our understanding of the current industry of mixed reality, but also…
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Week 8: Refining gameplay
Welcome to our latest blog post, where we share insights and updates from our development journey. Our recent playtest sessions have provided valuable feedback, particularly regarding the relationship between players and their monsters and the mechanism of gathering souls in relation to achieving victory. This feedback has led our team to brainstorming sessions aimed at…
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Week 7: 1/2Presentation
Good Morning! It’s the time for halves. We are 7 weeks in and spring break is right ahead. Below, you’ll find our presentation and the first glimpse of our demo. Programming This week, our programs are working to implement features, including Mana and HP, which aim to encourage players to move around actively throughout the…
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Week 6: Lockdown gameplay & First playtest
Hello and welcome to another exciting update from our development journey! Time passes so fast and we’re almost approaching half- presentation. This week, we’re excited to delve into the core of our design process. To give you a clearer picture of how we approach this, we’ve developed a flow chart that outlines our iterative gameplay.…