Category: Development Blog

  • Week 3: 1/4 Presentation

    Week 3: 1/4 Presentation

    1/4 walkaround The ΒΌ walk round was this Monday, and we received feedback regarding our gameplay, narrative, and technical needs. Regarding the presenting technique, our team found that improving the gameplay is more effective than charts and verbal explanations. Through the first presentation round, we verbally explained gameplay and fantasy, and our audiences were confused…

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  • Week 2: Game Design Pillars

    Week 2: Game Design Pillars

    We are in our second week of the semester, and our team is making good progress on the game design pillar and getting ready for the 1/4 walkaround. Game Design This week our team drafted our first game design pillars document to lock down the foundation of our game design. The game pillars are included…

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  • Week 1: Yo-Gi-oh! Yu-Gi-oh?

    Week 1: Yo-Gi-oh! Yu-Gi-oh?

    We are excited to start the semester! It’s been a long way for this pitch project to be here. We will be a team of six graduate students from CMU, along with our project advisors, Dave and subject expert Jesse. Throughout the semester, we will set development goals for ourselves to finish the final deliverables.…

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