{"id":187,"date":"2024-01-27T19:47:17","date_gmt":"2024-01-27T19:47:17","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/?p=187"},"modified":"2024-04-16T18:35:07","modified_gmt":"2024-04-16T18:35:07","slug":"week-2-game-design-pillars","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/week-2-game-design-pillars\/","title":{"rendered":"Week 2: Game Design Pillars"},"content":{"rendered":"\n<p>We are in our second week of the semester, and our team is making good progress on the game design pillar and getting ready for the 1\/4 walkaround.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Game Design<\/h4>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"573\" height=\"447\" src=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Design-Pillars.png\" alt=\"\" class=\"wp-image-190\" srcset=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Design-Pillars.png 573w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Design-Pillars-300x234.png 300w\" sizes=\"(max-width: 573px) 100vw, 573px\" \/><\/figure>\n\n\n\n<p>This week our team drafted our first game design pillars document to lock down the foundation of our game design. The game pillars are included fantasy, game design\/ challenge, and mixed reality.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading\">Fantasy<\/h5>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"476\" height=\"339\" src=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/fantasy-concept.png\" alt=\"\" class=\"wp-image-188\" style=\"width:666px;height:auto\" srcset=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/fantasy-concept.png 476w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/fantasy-concept-300x214.png 300w\" sizes=\"(max-width: 476px) 100vw, 476px\" \/><\/figure>\n\n\n\n<p>Day of the dead and monsters.&nbsp;<\/p>\n\n\n\n<p>Monsters came over to our world to lend their powers to us and compete with each other to&nbsp; prove which monster is the most superior. They sync with our bodies to battle each other<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading\">Game Design \/ Challenge<\/h5>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"948\" height=\"449\" src=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Game-Direction.png\" alt=\"\" class=\"wp-image-189\" srcset=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Game-Direction.png 948w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Game-Direction-300x142.png 300w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Game-Direction-768x364.png 768w\" sizes=\"(max-width: 948px) 100vw, 948px\" \/><\/figure>\n\n\n\n<p>The game allows the players to challenge each other with strategies and physicality. While the strategy is imbued into the player choosing actions for their offense\/defense turns, these strategies require the player to execute them at their will. Like table pool, this game challenges players who enjoy strategy and action to approach the game from their perspectives yet try to excel in both.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading\">Mixed Reality<\/h5>\n\n\n\n<p>We see the potentials in MR that could blend the virtual and the reality well. As for the stylized virtual objects, they are vital to the game&#8217;s success since they are the &#8220;uncanny yet exciting&#8221; bits that spark from our regular lives. Besides the virtual scene, we wish to maintain the passthrough on the player and the barrier (furniture) objects in the arena since the player needs to utilize them physically in the game. Hiding behind a physical object to protect yourself from a virtual threat may be intriguing for both the players and their spectators.&nbsp;<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Art:<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"281\" src=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Art-Direction-1024x281.png\" alt=\"\" class=\"wp-image-191\" srcset=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Art-Direction-1024x281.png 1024w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Art-Direction-300x82.png 300w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Art-Direction-768x211.png 768w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/Art-Direction.png 1067w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Based on the game design and art direction, our artist created concept art for monsters and the environment to be referenced in the game development process. Our team chose the style of Hanafuda, a traditional Japanese playing card. The art style has a bold color with flat styles, which can help artists to have better polygon control, saving time on texturing, and the bold colors are easy to follow in a busy room setting.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/concept-1024x576.png\" alt=\"\" class=\"wp-image-192\" srcset=\"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/concept-1024x576.png 1024w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/concept-300x169.png 300w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/concept-768x432.png 768w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/concept-1536x864.png 1536w, https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-content\/uploads\/2024\/01\/concept.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Concept Art<\/figcaption><\/figure>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Programming<\/h4>\n\n\n\n<p>Due to the hardware problem, our team has delayed creating the tech demo. We are currently using one Quest 3 and one Quest 2 to set up the environment while waiting for the new Quest 3 to come by the start of next week. In the meantime, our team played a couple of mixed reality games to look for inspiration and the possibilities with the technology.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Future Plan<\/h4>\n\n\n\n<p><strong>This week<\/strong><\/p>\n\n\n\n<ul>\n<li>Setup the room for development and playtest<\/li>\n<\/ul>\n\n\n\n<ul>\n<li>Test the limitation&nbsp;<\/li>\n<\/ul>\n\n\n\n<ul>\n<li>Watch device fabrication<\/li>\n<\/ul>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>Major Milestone (\u00bd presentation)<\/strong><\/p>\n\n\n\n<ul>\n<li>A playable prototype with implantation of mechanics, major art assets, basic VFX and UI<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>We are in our second week of the semester, and our team is making good progress on the game design pillar and getting ready for the 1\/4 walkaround. Game Design This week our team drafted our first game design pillars document to lock down the foundation of our game design. The game pillars are included [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":194,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/posts\/187"}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/comments?post=187"}],"version-history":[{"count":4,"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/posts\/187\/revisions"}],"predecessor-version":[{"id":493,"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/posts\/187\/revisions\/493"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/media\/194"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/media?parent=187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/categories?post=187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/monomon-mr\/wp-json\/wp\/v2\/tags?post=187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}