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Week 6 – 2/24/2023
For Week 6, our team’s primary focus was on making sure that our payload packing experience would be ready for playtesting in time for Friday’s scheduled playtest. We also wanted to make more progress with the AR moon colony so that we could discuss it during ½ presentation. Since our ½ presentation time was on…
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Week 5 – 2/17/2022
With ½ presentations quickly approaching, our team continued to work on developing our three prototypes for Week 5. In particular, we focused on the payload packing and AR moon colony concepts, while putting the mission control concept temporarily on the back burner. For this blog post, we’ll take a closer look at both payload packing…
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Week 4 – 2/10/20
With ¼ walkarounds behind us, our team began the process of building our initial prototypes. From the feedback we received at ¼ walkarounds, we had to carefully evaluate our scope before beginning. After reevaluating our priorities, we started work on game design and tech exploration. Dealing with Scope One of the major concerns with our…