Game Design
-Complete the second version of the game design document.
-Visualize the game flow and core systems to provide material for 1/4 walkaround.
-Specify tasks and the general plan before 1/2.


UI: game start interface

Art
- Updated 3d model for the default base of the rover, giant jar for storage of minerals and nutrition
- New concept sketch and development for the default rover base
- Concept and 3d model for the default robotic arm
- Reference and quick modeling of the IP mascot







Potential IP Design



Terrain Digging

- Made with the undiggable, and the diggable
- Undiggable: normal moon surface
- Diggable: mineral, part of the surface
(Tech Aspect)
- Cut the mesh into smaller mesh chunks
- Add rigidbody component to each chunk
- Connect chunks with fixed joints that breaks with force
Tech
- Test the vehicle in moon landscape
- Setup the VR environment
- Research multi-guest solutions
—> Photon Fusion
VR networking basics finished (Photon Fusion):
- Allow multiple guests to join in one guest’s end (Host mode)
- Basic network syncing
- Spawn guests
- Throw out stuff
- Change vehicle properties
- Physics


To-Do
- Production
- Timeline now-½ -Final
- Design
- Gameplay
- Story
- UIUX
- Art
- 2D & 3D
- UI
- Tech
- VR & Vehicle mechanics
- Rover functions level 1
- VR & Vehicle mechanics
- Sound