Week 3 September 13th, 2024

Game Design

-Complete the second version of the game design document.

-Visualize the game flow and core systems to provide material for 1/4 walkaround.

-Specify tasks and the general plan before 1/2.

UI: game start interface

Art

  • Updated 3d model for the default base of the rover, giant jar for storage of minerals and nutrition
  • New concept sketch and development for the default rover base
  • Concept and 3d model for the default robotic arm
  • Reference and quick modeling of the IP mascot

Potential IP Design

Terrain Digging

  • Made with the undiggable, and the diggable
  • Undiggable: normal moon surface
  • Diggable: mineral, part of the surface

(Tech Aspect)

  • Cut the mesh into smaller mesh chunks
  • Add rigidbody component to each chunk
  • Connect chunks with fixed joints that breaks with force

Tech

  1. Test the vehicle in moon landscape
  2. Setup the VR environment
  3. Research multi-guest solutions

—> Photon Fusion

  VR networking basics finished (Photon Fusion):

  • Allow multiple guests to join in one guest’s end (Host mode)
  1. Basic network syncing
  2. Spawn guests
  3. Throw out stuff
  4. Change vehicle properties
  5. Physics

To-Do

  • Production
    • Timeline now-½ -Final
  • Design
    • Gameplay
    • Story
    • UIUX
  • Art
    • 2D & 3D
    • UI
  • Tech
    • VR & Vehicle mechanics
      • Rover functions level 1
  • Sound