Category: blog

  • Week 14 December 6th, 2024

  • Week 12 November 22nd, 2024

    With the core gameplay installed, we are continuing developing the ending, which is rewarding stage-planting. Assets updates We also added the instructions for using the controllers with functions on each button/ trigger, so that players will get a better understanding as they just enter the game and could have time to practice and learn to…

  • Week 11 November 15th, 2024

    On Nov.9th, we had our playtest day at the ETC.  We set up our playtest station the way we will install it in the moonshot museum. We had two VR headsets, and we projected one of the visions onto a larger screen so that people other than the two players could also see what’s happening…

  • Week 10 November 8th, 2024

    As we are putting everything together into the VR and kept updating it, we have more opportunities to actually playtest our game with our guests. Updates: Art- Rover wheels Lander The team had a detailed discussion with our client to make sure we are on the right track of designing the minerals on the moon,…

  • Week 9 November 1st, 2024

    With clear directions after the team has met and planned, team MoonRover has many significant updates this week: we have created some UI elements as decorations in the planting stage of the game, rover models for levels changing, settlements concept art which later serves for the use of texturing reference, and we did playtestings!   Playtests…

  • Week 8 October 25th, 2024 –

    Team MoonRover meet to discuss our plans for the rest of the semester. We are entering full-production mode in all aspects, with refining and nailing down our art style; and implementing all of the assets including UI elements, models, sound effects, and visual effects into our designed environment. With the remaining five weeks for full…

  • Week 7 October 11th, 2024 – 1/2!

    This is the check point of entering the middle of the semester. This week, team MoonRover has been preparing our halves presentation. We’ve refined our demo video which shows our current game design. Technology Features Ver. 1: Actually cut & blast  Pros:  Realistic, physics-based Cons: Hard to control timing and drilling feedback Ver. 2: Three stages…

  • Week 6 October 4th, 2024

    Assets Updates Playtests Some feedback from playtests According to the playtest feedback, many players would like to choose the camera distance from the rover by themselves. Some want it to be closer while others want it to be further away. As a result we came up with the Camera settings: close up camera adds to…

  • Week 5 September 27th, 2024

      Media Production Story outline update With the hope of supporting mankind’s exploration of the wider universe, a series of lunar missions which transform the lunar environment through building various settlements had been launched. Game Design Flowchart Story Beats Start An animation of the lander descending through the universe is looped, and when the two…

  • Week 4 September 20th, 2024

    Story With the hope of supporting mankind’s exploration of the wider universe, a series of lunar missions which transform the lunar environment through building various settlements had been launched. Game Design -Adjusted narrative, game flow, and game mechanics based on feedback from 1/4 walkaround. UI This week, the UI was adjusted according to the gameplay.…