Linaixuan (Nina) Wang
Producer | Narrative Designer
Nina is a producer and narrative designer passionate about creating narrative-based interactive immersive experiences.
Albert Guo
Game Designer | Sound Designer
Albert had designed interesting gameplay and creative levels for several games. He also got involved in sound design and arranging music.
Ruiwen (Percy) Huang
2D & 3D Artist
Ruiwen is an illustration artist graduated from School of Visual Arts in NYC. He decided to choose ETC to continue studying, and searching for a career in game design in the future.
Sijia (Jia) Wang
3D Artist | Technical Artist
Jia is a 3D and technical artist with expertise in modeling, sculpting, texturing, rendering, scripting, and animation. Jia aims to blend technical precision with creative artistry, pushing the boundaries of game art to create captivating, interactive experiences.
Zhongyang (Jimmy) Wu
Programmer | Technical Artist
Jimmy is a CG enthusiast with interest including both real-time high quality rendering and non-photorealistic rendering. His career goal is to become a successful graphics engineer.
Xue (Kira) Chen
UXUI Designer
As a seasoned user experience designer with four years in healthcare, Kira thrives on innovative projects and boundary-breaking exploration. Her passion lies in seamlessly integrating design principles into health tech, ensuring both aesthetic appeal and user-centric functionality.
Instructors
Shirley Saldamarco is an entrepreneur, a producer and an educator. She has a background in theatre from Carnegie Mellon School of Drama and Producer for national programming at WQED-TV. As President of Interactive Media Productions, the company she founded in 1982, she produces a variety of Broadcast and Non-broadcast programs.
Scott Stevens has extensive experience in the areas of games, and augmented and virtual reality for education. He has been involved with multimedia research and development for over forty years. Scott began his career at CMU in 1987 in the Software Engineering Institute where he and his research team created the world’s first digital video CD-ROM, a virtual reality learning system that allowed users to carry on conversations with simulated personae.