Our game is set on moon exploration, so VR allows guests to be more immersed in the lunar and cosmic environment. The VR helps our clients provide visitors with a richer science exploration experience in a limited space. The museum needs a game-like experience, hands on experience, gamification, fun, people who can’t experience the moon, this VR game can transport players to another place.
The game is about the lunar mission controllers communicating with the rovers, assigning tasks, providing directions. It aims to introduce students to the contemporary local robotics innovations, utilizing a Canadian-developed robotic arm for creative tasks.
The moon rover will be upgraded through the game, so we want the guests to see the moon rover all the time. It represents their achievement in the game. Since our game is a two-player cooperative game, both guests need to work with each other to complete the mission. The third person view helps guests to see each other’s status.
Game Design
- Complete the first version of the design document and finalize the gameplay
- Create a list of requirements for assets
More Art References
UI Design
Before the detailed gameplay design, we have designed some general UI elements that can be effectively used in the game and will not be affected by changes in gameplay.
Concept Art
Tech-Rover test in 3 versions
To-Do
- Production
- Goals & Tasks for ¼
- Follow up with Client
- Design
- Gameplay
- UIUX
- Art
- 2D & 3D
- Logo & Poster & Half Sheet
- Tech
- VR
- Vehicle mechanics