Week 4 September 20th, 2024

Story

With the hope of supporting mankind’s exploration of the wider universe, a series of lunar missions which transform the lunar environment through building various settlements had been launched.

Game Design

-Adjusted narrative, game flow, and game mechanics based on feedback from 1/4 walkaround.

UI

This week, the UI was adjusted according to the gameplay. Previously, users were allowed to customize their rover, but now this feature has been changed. Therefore, the game start interface only displays the characteristics of each level of the rover.

Tech & Tech Art

  1. Networking finished (Photon Fusion):
  • Allow 2 players to collaborate and control the vehicle
  • Player 1 controls the rover (movement), Player 2 controls the robotic arm (rotation, digging)
  1. Simple terrain demo using Unity’s terrain tool
  2. Digging mineral Ver 1.0 with demo video
  3. Procedural plant generation Ver 1.0 with demo video
  • Multiple plant species for different climate/environment
Terrain Demo
Plant Growth(Stemmed Plant) Demo

Future Vegetation Envision

  1. Stemmed Plant:
  • Particle system (customizable properties)  Not interactable!
  • Artist can customize the leaves/flowers with textures
  1. Trees
  • Interactable
  1. Grass (Large scale)
  • GPU instancing
  • Interactable

4. Flowers

To Do

  • Production
    • Website
    • Client follow up
  • Design
  • Art
    • 3D- settlements basics 
    • UI
  • Tech
    • Building actual demo: Interaction w/ mineral & settlements, mining
  • Playtest!
  • Sound
    • Rover & interactions