Media Production
Story outline update
With the hope of supporting mankind’s exploration of the wider universe, a series of lunar missions which transform the lunar environment through building various settlements had been launched.
Game Design Flowchart
Story Beats
Start
An animation of the lander descending through the universe is looped, and when the two guests have finished selecting sides and clicked to start the game, the lander lands on the moon.
Mining
Guests explore the surface of the moon, identifying and collecting Elements to provide materials for base construction.
Building Settlements
The guests returns to the base with the collected elements to build settlements before running out of fuel.
Upgrade Rover
Guests explore more areas and discover more elements by upgrading the moon rover.
–>(If there are still settlements that need to be built, repeat [Mining-Building Settlements-Upgrade Rover].)
–>If the construction of all settlements is complete,
Complete construction
A dome will be built at the end of the base construction phase. An atmosphere suitable for plant growth would be created inside the dome.
Plantation
Guests grow plants inside the dome and transform the environment of the moon base.
Ending
After completing the plantation, more landers who were seeking for new places to live are coming to the moon, the sky looks like meteors.
Assets Update
Preparing for 1/2
Qs: Why VR/3rd POV/two-player game/commons & difference from other projects
To-Do
- Production
- playtest!
- Design
- Gameplay- detailed interaction/tasks
- Story refine details
- UIUX
- Art
- 3D- settlements
- UI-buttons
- Tech
- Actual demo in VR headsets, Interaction w/ mineral & settlements, mining
- Playtest!!
- Sound
- Background Music
- Rover & interactions