Week 1- Hi MOON, August 30th,2024

SET UP

Team Intro

Linaixuan (Nina) Wang ———— Producer, Narrative Designer

Zhongyang (Jimmy) Wu ———- Programmer, Technical Artist

Sijia (Jia) Wang ——————— 3D Artist, Technical Artist

Zhaojia (Albert) Guo ————— Game Designer, Sound Designer

Ruiwen (Percy) Huang ———— 2D&3D Artist

Xue (Kira) Chen ——————— UIUX Designer

The first meeting with our client on Zoom!

Meetings with Instructors and Client:

240826/ The First Instructors Meeting

-Team self-introduction: getting on the same page.

-Set up our first meeting with our client- the Moonshot Museum🌕🌙🧑‍🚀

-Initial art style discussion


First zoom meeting with the Moonshot Museum

Project description: Create a VR, multi- player game that immerses middle school students in a robotic mission to the Moon’s South Pole.

Three game design proposals with potential tasks

-Deployment & Operation: two players, VR headset + mission control with tablet

-Collaborative: Both players will be equipped with headsets, and they can both see the game scene. Involves more cooperation between players.

-Task Oriented:

Potential Tasks: 1)Two players controlling Vipers, split up to search for ore.
2)The two players split up to deploy solar arrays on the surface of the moon.

Visual Reference(realistic)

Visual Reference(Low-poly)

Determine the tone of the game by having the client select game keywords and rate how realistic the game expectations are.

“3” is called

Project Deliverable
-Platform: VR headsets, a multiplayer game

-Time length: 5+minutes

-Target Audience/Players: middle school students

Idea Brainstorm

Image
composition box

Week 1 Friday- Museum Visiting Day

  • Imagination to the future 
  • Artistic liberty 
  • Space careers
  • Science sense: make it exciting, colorful, intuitive 

Team MoonRover has many design thoughts & ideas after today’s engaging and inspiring experience at Moonshot museum. We came up with several more ideas and potential tasks for Cube-Rovers (technical & artistic/creative). We also have some great feedback from the composition box workshop this afternoon which inspires us even more. The team will meet together planning and designing for our next steps. We all are very excited!

Art Reference

The museum displays a 3D environment which deeply inspired our artists:

Here is an environment reference we found. We prefer to go with a stylized world on the moon.

Vehicle Reference – Big wheels on moon

UI/UX Reference

After the team discussion, the UI/UX is designed to look scientific and futuristic. We will mainly use dark blue, green, and pink.

To Do

  • Production
    • Zoom with Astrobotic tech Q&A
    • Weekly client meeting time
  • Design
    • Brainstorm (basic setup + gameplay)
    • UI interface outlines
  • Art
    • Reference & sketch & model 
  • Tech
    • Mechanics tests