SET UP
Team Intro
Linaixuan (Nina) Wang ———— Producer, Narrative Designer
Zhongyang (Jimmy) Wu ———- Programmer, Technical Artist
Sijia (Jia) Wang ——————— 3D Artist, Technical Artist
Zhaojia (Albert) Guo ————— Game Designer, Sound Designer
Ruiwen (Percy) Huang ———— 2D&3D Artist
Xue (Kira) Chen ——————— UIUX Designer
Meetings with Instructors and Client:
240826/ The First Instructors Meeting
-Team self-introduction: getting on the same page.
-Set up our first meeting with our client- the Moonshot Museum🌕🌙🧑🚀
-Initial art style discussion
First zoom meeting with the Moonshot Museum
Project description: Create a VR, multi- player game that immerses middle school students in a robotic mission to the Moon’s South Pole.
Three game design proposals with potential tasks
-Deployment & Operation: two players, VR headset + mission control with tablet
-Collaborative: Both players will be equipped with headsets, and they can both see the game scene. Involves more cooperation between players.
-Task Oriented:
Potential Tasks: 1)Two players controlling Vipers, split up to search for ore.
2)The two players split up to deploy solar arrays on the surface of the moon.
Visual Reference(realistic)
Visual Reference(Low-poly)
Determine the tone of the game by having the client select game keywords and rate how realistic the game expectations are.
Project Deliverable
-Platform: VR headsets, a multiplayer game
-Time length: 5+minutes
-Target Audience/Players: middle school students
Idea Brainstorm
Week 1 Friday- Museum Visiting Day
- Imagination to the future
- Artistic liberty
- Space careers
- Science sense: make it exciting, colorful, intuitive
Team MoonRover has many design thoughts & ideas after today’s engaging and inspiring experience at Moonshot museum. We came up with several more ideas and potential tasks for Cube-Rovers (technical & artistic/creative). We also have some great feedback from the composition box workshop this afternoon which inspires us even more. The team will meet together planning and designing for our next steps. We all are very excited!
Art Reference
The museum displays a 3D environment which deeply inspired our artists:
Here is an environment reference we found. We prefer to go with a stylized world on the moon.
Vehicle Reference – Big wheels on moon
UI/UX Reference
After the team discussion, the UI/UX is designed to look scientific and futuristic. We will mainly use dark blue, green, and pink.
To Do
- Production
- Zoom with Astrobotic tech Q&A
- Weekly client meeting time
- Design
- Brainstorm (basic setup + gameplay)
- UI interface outlines
- Art
- Reference & sketch & model
- Tech
- Mechanics tests