{"id":144,"date":"2024-03-25T20:13:19","date_gmt":"2024-03-25T20:13:19","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/moonsters\/?p=144"},"modified":"2024-03-25T20:13:19","modified_gmt":"2024-03-25T20:13:19","slug":"week-10-iterations","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/moonsters\/week-10-iterations\/","title":{"rendered":"Week 10 Iterations"},"content":{"rendered":"\n<p>This week we keep making progress on our project. We added some new features to the game, and made iterations to the features that we have done before.<\/p>\n\n\n\n<p class=\"has-large-font-size\">Production<\/p>\n\n\n\n<p>We received the email from the Astrobotics that the Griffin model is finalized. We will receive the Griffin model as long as the documentation work finished.<\/p>\n\n\n\n<p class=\"has-large-font-size\">Design<\/p>\n\n\n\n<p>We have finalized the narration script, and will do the recordings based on the narration.<\/p>\n\n\n\n<p class=\"has-large-font-size\">Programming<\/p>\n\n\n\n<p>This week, we changed the starting animation to a different angle. Besides, we replaced the caption UI with the interface designed by our artist.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"615\" src=\"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/03\/image-3-1024x615.png\" alt=\"\" class=\"wp-image-145\" srcset=\"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/03\/image-3-1024x615.png 1024w, https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/03\/image-3-300x180.png 300w, https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/03\/image-3-768x461.png 768w, https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/03\/image-3.png 1461w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p>We also implemented a fog system into the minimap. This allows players to see their location and the path they have taken on the minimap.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"529\" height=\"374\" src=\"https:\/\/lh7-us.googleusercontent.com\/cVqMhqR4e2PbaqoJ6X53CXg6bB_2FgLQEdqitdiHOvxR13BOWAulN93jtNTbKRkQ_szyOFLQ36idJ1jy39MQnDpZ4kfeaA12zl8W_mfP2updq5t6JjpPK9UdBK-JPmw8t-zuzrL_o-E62EXqOdGx-Q\"><\/p>\n\n\n\n<p>We have added the shadow area to the game.<\/p>\n\n\n\n<p><strong><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/QhcWzXJlhgoB_IDnTOo_SvAZodCc6410ToPY5VngZXC1zqNr_YVSh_mvq_VjuV2zsiMzTLJEQv6rPFA_FTirfUfFnBZLJG-4W8Nz04lxS9Y0KMzoqC2pEtD18yQvYaRpfXNLI2GdmdUxob_okuStgQ\" width=\"624\" height=\"485\"><\/strong><\/p>\n\n\n\n<p>Thanks to the efforts of the programmer and the artist, we have successfully implemented the finalized model of VIPER into our game. We added a falling system to the game, meaning that the VIPER will flip over when encountering slopes exceeding a certain angle.<\/p>\n\n\n\n<p><strong><img loading=\"lazy\" decoding=\"async\" width=\"425\" height=\"293\" src=\"https:\/\/lh7-us.googleusercontent.com\/kGJPV9SeOUyWDnDUp4U8hhuCc1ZvYf2CnH8hNQWicpzeY8MEKJcAltoKd8Xxt3Bd-FyTBxli9cElPyy3Es0jA3APoRr_0HiXwJMHG5wEPsYRS4re90RT-xFU93d8brkFO8_aqFcjI3JUOnp6zcDX_g\"><\/strong><\/p>\n\n\n\n<p>Art<\/p>\n\n\n\n<p>As we mentioned in the previous part, we finally finished modifying the VIPER model by our artist.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"482\" height=\"529\" src=\"https:\/\/lh7-us.googleusercontent.com\/W_sXPvxLDUR-o7bUTzPwAxs9ROAohIcACHt4VIGkY-1Nz2Tvwvvk_HxvJLRxiIFB7II_ucuSTw6YTT4a7XNERs6ILQX4d8wgMHYkAA76-ACRX5CJGXbxgTLSgBEWafmA3kOutGS4yQr31VZTbxuiYA\"><\/p>\n\n\n\n<p>We also iterated on some holographic effects materials. The previous version of the holographic effects was not very clear and appeared dark. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"338\" src=\"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/03\/OldHologram-ezgif.com-video-to-gif-converter.gif\" alt=\"\" class=\"wp-image-147\" style=\"width:674px;height:auto\"\/><\/figure>\n\n\n\n<p>So we made some changes to the holographic so that it is brighter and easier to see.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"338\" src=\"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/03\/NewHologram-ezgif.com-video-to-gif-converter.gif\" alt=\"\" class=\"wp-image-148\" style=\"width:674px;height:auto\"\/><\/figure>\n\n\n\n<p>We also added the interface for the detector function.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/xEgEDGFXNVH2-BR0xhsTRYhNWWrpBAoOUfOC-8ZTAUG2mT8wUl72IZq-bh_agxzT15e0h7bTsyMy8oqYZUN68ZBJ_nfsWyvYFfHLsld19LMzTENIZ9VS3K3NUA0sJ8R059lnG2Rl2B1UColdtVjtuA\" width=\"624\" height=\"451\"><\/p>\n\n\n\n<p>If it is not close enough, the bar will be yellow rather than green.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"467\" src=\"https:\/\/lh7-us.googleusercontent.com\/gnDWW43Syp4Ue52PS3ip9Aso1kLID9Cti7VG-OS6FVzetcCd7UatWKiI_92fd2jagFuW58cPWjX6uNHSiHVPE1M1YxCSRV8gtPSpu5UrNqu9K94oUgJfR5kGXYNUi2lYcwrn7nt8qcxKcLAUrNjZwA\"><\/p>\n\n\n\n<p>And it will turn red if it is far away from the detection area.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/AaJGEEv3c5DnHD3uzYHfZ77mU7GVRIny4SCUqKrB5cxEW27I9tSdJ7IBTLuh1PilkfJ5qZxdH9POvWs5-h7rLbPbyeN2HqxXCdA18ZoP7hwTaEEdGB_BqPfNBRPIGKMcDqtZPp50XyOick0vp_rkjw\" width=\"624\" height=\"499\"><\/p>\n\n\n\n<p class=\"has-large-font-size\">Sound<\/p>\n\n\n\n<p>We also incorporated background music into the animation part. We plan to do the recordings after our designer returns from the GDC.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week we keep making progress on our project. We added some new features to the game, and made iterations to the features that we have done before. Production We received the email from the Astrobotics that the Griffin model is finalized. We will receive the Griffin model as long as the documentation work finished. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/projects.etc.cmu.edu\/moonsters\/week-10-iterations\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 10 Iterations&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts\/144"}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/comments?post=144"}],"version-history":[{"count":1,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts\/144\/revisions"}],"predecessor-version":[{"id":149,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts\/144\/revisions\/149"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/media?parent=144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/categories?post=144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/tags?post=144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}