{"id":150,"date":"2024-04-01T20:38:30","date_gmt":"2024-04-01T20:38:30","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/moonsters\/?p=150"},"modified":"2024-04-01T20:38:30","modified_gmt":"2024-04-01T20:38:30","slug":"week-11-the-preparation-of-playtest-day","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/moonsters\/week-11-the-preparation-of-playtest-day\/","title":{"rendered":"Week 11 The Preparation of Playtest Day"},"content":{"rendered":"\n<p>This week we keep making progress on our project. We have made the recordings of our narrations, and playtested our game with the Astro Club of CMU.<\/p>\n\n\n\n<p class=\"has-large-font-size\">Playtest With Astro Club Members<\/p>\n\n\n\n<p>On Friday, we conducted a playtest with the Astro Club of CMU. We received valuable feedback regarding adjustments to the panel user experience, environment lighting issues, and gameplay balance problems.<\/p>\n\n\n\n<p><strong><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/176HhrTdSeyWiM0RMuTXAYA0yRCupooqjvgUuOB7GjpmUtwV7BTlK3Cjq9RRUfd1hJlpZuP4PcYW2vHQMMnBXDk8PaQG62s6xDy_QFlxqBs50BSKKzzTuUHlvIOgNi3oMb9sXwIeWgSsx8MbJk5JeQ\" width=\"469\" height=\"352\"><\/strong><\/p>\n\n\n\n<p><strong><img loading=\"lazy\" decoding=\"async\" width=\"465\" height=\"349\" src=\"https:\/\/lh7-us.googleusercontent.com\/_h7aI06woj_TxV-KDliX8o2cHx6i8UbRE_iHJZoD9Dy6BwWNFm6jWGdMy_s1Rv2vqXUuhdpKRGwiEjsJ40IZ-68-HpWgdzcMQFzU6kxjlF4uZJzIUOhOFTQGlj_1fTSBkJst9Gzq57u07OX7RS3dXg\"><\/strong><\/p>\n\n\n\n<p class=\"has-large-font-size\">Progress<\/p>\n\n\n\n<p>We have smaller the terrain to make it more traversable for the player. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"414\" src=\"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/04\/image-1024x414.png\" alt=\"\" class=\"wp-image-151\" srcset=\"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/04\/image-1024x414.png 1024w, https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/04\/image-300x121.png 300w, https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/04\/image-768x310.png 768w, https:\/\/projects.etc.cmu.edu\/moonsters\/wp-content\/uploads\/2024\/04\/image.png 1463w\" sizes=\"(max-width: 706px) 89vw, (max-width: 767px) 82vw, 740px\" \/><\/figure>\n\n\n\n<p>All checkpoints and explore points are placed in the scene, and need further testing to see how the experience felt.<\/p>\n\n\n\n<p>We also finalized our control panel.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/7ZXf-ThTTIbh0k512M4C45bqjnRPRX8dL1-qsnhxOEbwf3WvLoMVpEaJYVH5MGq_PoAqkl0W_08UemGcf8kU79JjH3Oef1GLYD1_3a94MDi4dQkq8V489Cki5Ji1R5ZoUEhVjnLluLQZhcAOZhmLCw\" width=\"624\" height=\"212\"><\/p>\n\n\n\n<p>The Lever<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"591\" src=\"https:\/\/lh7-us.googleusercontent.com\/QTOPkThZ4ylDSweifhMbsiEwgV5SAExPXtU0wRJ9JbkS5UwcURWkR0xn0WXv_O8WmziYmdTi1njKns69IcoK-0tT_R1d6cVKG8T4oUT_-T8LgsNznfVd883p8zuJnAbcvPeOJYq1GIJr93z90echXw\"><\/p>\n\n\n\n<p>The UI on the left and right displays different information that players can interact with. This appear\/hide function was added based on feedback from our previous playtesting sessions, where playtesters mentioned that some UI panels were obstructing their view of VIPER and making it difficult to control.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/PewLLDKUz_EfW0gOat6VNSsVqFIBo4Yf1v9rtOH_zTuSW3R97AAA1NBReqdC1ldKNV7XSImkjR-6u5H0xQgj98xugnQm0jlLc849KtVe0_5hAs01n7obGKIavGfCDKnUYZe9Y9KcIIgcsZxmKzlnEw\" width=\"624\" height=\"477\"><\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/cUrtZnPW5s8QHqyOMRr-rQfomhFT5QU0Pf_HLpPPJOazn9emy4G-JPEnfDtIwyHoN3kXVjC4Ov9D5U1EGCIAhCAtvI9xFscFR-VjyFZ2mM9E0Ytd2sl9fNAjHsmD8B-RWMpqZX3Xna--zufySTze7Q\" width=\"624\" height=\"467\"><\/p>\n\n\n\n<p>And the other UI elements appeared at the top front of the panel.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"311\" src=\"https:\/\/lh7-us.googleusercontent.com\/Z4T4XKToAkZr2vHvyKnoVxUV0yYaD8D3WriuHWMLgFX0iwe6dQiRHOygv383dyaJWvFTlNTO4ex8Uxmx6IWjlDN2eaXYYDCExZwgSBxfatIfA687cqxW23-jO_TcpN6jqL9AH4u8Y_w9nEuqEWO2PA\"><\/p>\n\n\n\n<p>The controls are in the middle of the panel.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"364\" src=\"https:\/\/lh7-us.googleusercontent.com\/36JLRp6KXqrSvTBkV0RquWZQYOVswDraEbude7kQ4yCwGZPeIZN8aUz9C0XEJrzV9INT5UEMlLL7suFpOgVutMll5WqFZual8CQpND3FcHGNPelIIm3110Wb6bEmkEkS2jxM5bC1M3BtlHOqS19evw\"><\/p>\n\n\n\n<p>We updated our animation section by adding voiceover narration so that players can clearly understand their missions.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/SKpdw2DkS00gYb-Cm0t2ZQb_25yi9PYCzWDF2T0yJJqU5vh5D03uWwyDfrju9RcXFHs7ubYq9-ZP0_OOH4SKkOtJAxb4KSC2-h9HnSGN-MKztMHe3ReuFjY7ZcXpjSQ-Awla0dcIN_aohvqb-Uy95w\" width=\"549\" height=\"367\"><\/p>\n\n\n\n<p class=\"has-large-font-size\">Art Asset<\/p>\n\n\n\n<p>We have made more art assets, shaders, and animations for the project.<\/p>\n\n\n\n<p>Shader for Ice-water<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/eBYK58paXbFS799aC8e7EyrzB4ZlFpOOPJFfyoUvzj7YNwPhYVisn40ntEGqztK_rGMnruYsLrBnlOcDulGrS4hIP_iosWqGZ8UkidTF-prFBvjVN9l2fvuWl49meRXobFn30lL1T38Cqh2OGOOOHQ\" width=\"515\" height=\"447\"><\/p>\n\n\n\n<p>Checkpoint target model, material, and interact animation.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh7-us.googleusercontent.com\/dmgGL3ZZcRKJZr7TfwAamvo9PjndXXDXhaRldqmfjjT1TJQNrrJ1YLJe1Ptwu1QMw3g7LKZliKyZewEST0OqYYFD-J_CGJdIdWZo4fupG6mSwLb10wWI_T-I2J_ZK1MYIWVYQtHcig7Lh9OFA6D8ew\" width=\"255\" height=\"524\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week we keep making progress on our project. We have made the recordings of our narrations, and playtested our game with the Astro Club of CMU. Playtest With Astro Club Members On Friday, we conducted a playtest with the Astro Club of CMU. We received valuable feedback regarding adjustments to the panel user experience, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/projects.etc.cmu.edu\/moonsters\/week-11-the-preparation-of-playtest-day\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 11 The Preparation of Playtest Day&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts\/150"}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/comments?post=150"}],"version-history":[{"count":1,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts\/150\/revisions"}],"predecessor-version":[{"id":152,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/posts\/150\/revisions\/152"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/media?parent=150"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/categories?post=150"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/moonsters\/wp-json\/wp\/v2\/tags?post=150"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}