Week 1 – Jan. 17


The development of Onion Future has begun! This week the focus was on setting up the building blocks of the game and getting everyone up to speed on developing for the Playdate.

A 1-bit world

Our goal was to get working on the device as soon as possible, so we’ve just been making things quickly and testing them to see how they look. Since the Playdate’s display is relatively small and 1-bit, it presents a unique challenge to our artists.

Spritesheet of our main character, the Fox
Putting it all together

Basic systems

Since we are making an RPG, there are a lot of basic systems that need to be put in place before we can start on more unique mechanics using the crank. The main goal of our programmers was to get as much of that done as possible this week.

The game currently has a system for building overworld maps that you can walk around and a dialogue system with branching paths. It’s written in Lua, which is the language the Playdate uses.

Our code for scrolling the map as the player moves around
Our writer has read every one of Aesop’s fables and compiled them into a quick reference list