Blog

Weekly updates on our development process!


  • Week 3 – Jan. 31

    Week 3 – Jan. 31

    This week our goal was to start assembling all the pieces we’ve been working on into a complete prototype, that connects the various parts together! Art For art this week, we’ve done two main things. First, we’ve started creating the more detailed portraits of characters that appear when you enter dialogue with them. We’ve also…

  • Week 2 – Jan. 24

    Week 2 – Jan. 24

    This week we decided to go with a higher resolution artstyle, to take advantage of the high pixel density of the Playdate’s screen. We also started prototyping some mechanics using the crank. As an example, here is fishing: And here’s the work-in-progress combat system, which we’ll go into more detail about in the future. As…

  • Week 1 – Jan. 17: The Beginning

    Week 1 – Jan. 17: The Beginning

    The development of Onion Future has begun! This week the focus was on setting up the building blocks of the game and getting everyone up to speed on developing for the Playdate. A 1-bit world Our goal was to get working on the device as soon as possible, so we’ve just been making things quickly…