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Week 13 – Apr. 18
We’re in the home stretch now! As I mentioned last week, we’re thinking of the game as having two “halves” right now. The first half is everything up until you reach the town, and the second half is everything you do in the town until you can pay the bartender to go through the door…
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Week 12 – Apr. 11: Soft Opening
This week was Soft Opening, where members of faculty go from project to project and see everyone’s work to give feedback. For Softs, we wanted to prepare a build of the game that essentially shows off the first “half” of our game. The first half of our game is the walk to the village, which…
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Week 11 – Apr. 4
Hello again! We are here the week before Soft Opening, making a sprint to implement our changes from Playtest Day and complete as much of the build as possible before next week. Unfortunately, this post is a bit late because this week (week 12) two of us got sick (including myself, hence the late post).…
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Week 10 – Mar. 28: Playtest Day
The theme of this week was playtesting! We spent most of our time this week preparing for the ETC’s Playtesting Day on Saturday. That means one main thing. Putting together the parts we’ve made so far into a playable sequence in order to test two things: Using our activities to complete a quest, and our…
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Week 9 – Mar. 21
This week Collin and Xinyu were at GDC! Since two of our team members were away this week, progress was a bit slower, however, we still have some things to tell you about! We created some voice SFX for our characters. Ean went to the sound booth and just spoke sentences, then we selected one…
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Week 8 – Mar. 14
Coming back from spring break this week, our focus was on our combat system. So let’s finally talk about that. Here’s what it looks like so far: So, what exactly is going on here? Essentially, our combat is a turn-based combat system, where the standard actions that you would select from in a list like…
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Week 7 – Feb. 28
This week was Halves, which was a presentation made to the ETC faculty that outlined our progress so far, and where we plan to go for the rest of the semester. Here are our slides for the presentation: We also finished our tileset for the town!
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Week 6 – Feb. 21
This is the week before halves, and so our focus for this week is to polish enough things to cut together for a little demo reel at the beginning of the presentation. You may have noticed two new things in there. The first is this new interaction, chopping wood! This action uses the crank in…
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Week 5 – Feb. 14
Now that we have our forest tiles, we can start making a whole forest! A couple weeks ago we drew up this map for our whole forest area: We’ve updated the forest tiles a tiny bit, and created some non-tile decorations that can go on top of tilemaps to add some extra flair: These tiles…
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Week 4 – Feb. 7
This week the main focus was on the environment of the Forest, which is what most of our game will consist of. So let’s take a look at that. Art These are the tiles for our forest that Nina made, and a little sample room that shows them off. We’ve also got the dialogue sprites…