This week was Soft Opening, where members of faculty go from project to project and see everyone’s work to give feedback.
For Softs, we wanted to prepare a build of the game that essentially shows off the first “half” of our game. The first half of our game is the walk to the village, which includes our tutorials. The second half of the game involves completing side quests in the village to make money.
Now, as mentioned last week, two of us (including myself) got pretty sick early in the week, and Softs was on Thursday, so it was a bit of a challenge, but we were still able to do it.
Two assets that we had been planning to make for a while, that are very important for the opening of the game, are the little note that tells you how to light the fire with the hurdy gurdy, and the letter from the King, commanding you to come to the castle. So we got those in.


The rest of the preparation was mostly just putting together the parts, and making sure everything worked together, so I think to best show that, I’m going to put a video of a full playthrough here!
You may notice that during the combat tutorial, both the overworld and combat music play at the same time. That’s a glitch, and Derek (one of our programmers) is explaining to me what’s causing it while I’m writing this. Apparently the fact that we’re using a timer for the fadeout of the overworld music means that if combat starts after the overworld music stops, but before it starts again, it starts playing during combat.
This is just the type of thing we deal with every day!