Written before the presentation:
I’m currently writing this on April 28th, one day before our final presentation. And as you might expect, last week was entirely dedicated to preparing for this final presentation.
I mentioned last week that our plan was to show off the town and the town quests if we finished them, and to do the tutorial stuff if we didn’t. Well, we finished the town quests, so that’s what we’re doing. Our town is populated with NPCs.
Written after the presentation:
That went pretty well. Nice. Here’s a link to our presentation, with one note. The camera port we used for the live demo was broken until that morning, and thanks to our friends in the IT department, it was fixed that morning. So it was really a miracle that the demo went so smoothly. However, the audio in the livestream got completely blown out for some reason (I think it has to do with the room noise getting picked up by the handheld mics). But just remember, in the room the audio during the live demo sounded perfect.
This project went pretty well, if I do say so myself. I’d like to thank my team for making that happen, of course, and our advisor Chris, for helping us throughout this semester.
We’re all pretty jazzed about the project and want to keep working on it. So I may move this blog to a different location for updates on that. We’ll figure that one out… later. But we have kind of grand plans. In its initial conception Onion Future is a game that’s supposed to have three acts. The forest is just act one. Act two is in a desert, and Act three is in a city. But we’ll see… we’ll see…
Oh, I’m also going to drop the post-mortem I wrote for the ETC’s archives in this blog post if you want to read it. It’s mostly just a recap and me soapboxing about prototyping.
Anyways, see in the Onion Future, and as always, good luck out there.