Author: Shixi Zhang
Summary:
This week we had our Quarters sessions and received a lot of valuable feedback from the professors. We had several meetings in the team about the devices, platform, and topics of our game. We narrowed the scope down a little bit. And directing our game into a funny, silly vibe.
Quarters Feedback:
The quarters feedback helped us keep clear of mind of what are the aspects we should notice. We thought really carefully about the platform we will use. Originally, we were having the game on the PC but we didn’t think that works the best for a social party game. We are switching our platform to mobile.
Design Collective:
This week’s design collective workshop we met with Elaine and she brought up some brilliant directions to help us brainstorm. For example, she suggested that we should probably think about the “Moments”, “Changed”, and “Now”. These are the big times what the players would experience in the game.