Summary
This week was focused on polishing up the game to address some of the common issues in our game. This included replacing the old tutorial with the updated and shortened version, inserting a 30 second timer after the discussion explanation to allow players to have more time for discussion and help with the overall flow of the game, and then also so smaller UI issues such as making the text larger to read.


Art
- Thanks to programmers’ help, this week we put all the art assets into our game, including the updated tutorial. Fixed 2D UI and all the new levels environments.

Tech
- This week, we successfully implemented three levels, completing the entire structure and framework of the game. Players can now fully experience three rounds of gameplay, making the experience more comprehensive.

- We have fixed most bugs and commenced further playtesting. Next week, we are going to enhance the visual aspects of the game by implementing features such as adjusting font size/color /style and introducing new visual effects. In the aspect of function, we also added additional timers and incorporated a link system to encourage player collaboration and bonding.
- While it might be risky to add new features at this stage, we believe these elements are essential for conveying the intended messages from the designers and artists to the players.
Next Steps
Our next steps will be focused on wrapping up our project. We have a meeting set up with Elaine for next week to discuss what kind of documentation she would like us to prepare so that we can pass off the project. We also will be focused on preparing for our final presentation and making sure that all our final tasks are completed, which will include our website and post-mortem.