-
Post-Mortem
For our project, Elaine Fath of the Center for Transformational Play asked our team to create a 10-15-minute party game that would help college students lead a more full and balanced life. Peter Kaufman, Chairman/CEO of Glenair Inc., funded this project. When we were first given the task to help students in such a short…
-
Week 14: Semester Wrap Up
Summary This week we are focused on wrapping up our project and polishing our final presentation. We have overcome a lot this semester to build a game that met the expectations of our client and to build something that we felt good about as a team. Overall we feel that we exceeded our expectations in…
-
Week 13: Final Updates
Summary This week was focused on polishing up the game to address some of the common issues in our game. This included replacing the old tutorial with the updated and shortened version, inserting a 30 second timer after the discussion explanation to allow players to have more time for discussion and help with the overall…
-
Week 12: Preparing for Softs
Week 12: Preparing for Softs Summary This week we evaluated the feedback we received from the ETC Playtest Day and prioritized our tasks in preparation for Softs. Elaine, our client, came to the ETC to hear about our progress and the feedback we received. She introduced us to a new method to evaluate tasks by…
-
Week 11: ETC Playtest Day
Summary This week was all about ETC Playtest Day prep. We wanted to make sure that we could get as much feedback as possible for our game, so our focus was on finishing one complete level. This allowed us to cut down our scope and focus the time on fixing bugs and getting the foundation…
-
Week 10: Pulling it all Together
Summary The team is back together again after GDC and we met to evaluate where we were in our development. A lot of progress was made, but we are starting to feel the time crunch, especially with the upcoming ETC Playtest Day. The big accomplishment this week was that we were finally able to share…
-
Week 9: GDC
Summary This week we had two teammates attend the Game Developers Conference, but our team planned ahead and made sure to go over our goals for the week and divided up tasks. We did a virtual check in as a team at the end of the week to see where everyone was on their task…
-
Week 8: Core Gameplay
Summary We are back from spring break and we have really hit the ground running this week. We focused on solidifying our core for the game, which meant making sure the questions were in a good spot. The programmers have continued to tackle the networking so the players are connected and the artists have determined…
-
Week 7: Halves
Summary This past week, our team was focused on preparing for our Halves presentation, but we also conducted another playtest. Putting together our halves presentation of our game progress was a lot of work, but it has been very beneficial. Explaining the gameplay and our specific goals to someone who has no idea what our…
-
Week 6: Preparing for Halves
Summary This week we have focused on preparing for our halves presentation, but also made sure to continue with our playtesting. It felt like we were finally in a place where we could separate our tasks and everyone could work on getting the first draft of the game together. For our design collective artifact we…