This week was Halves presentations where we talked about what we have been doing in the semester so far: first 3D demo playground, internal testing pipeline, the Castlevania prototype (a demonstration of our flexibility), and our chat with industry professionals. We also recognize that having a toolkit that less than 5 people in the world know how to use is not good enough, so we will spend the rest of the semester improving accessibility and usability.

You can refer to our presentation slides here.

Our presentation was well received among faculty members, with suggestions on testing more with others and we got volunteers wanting to use our package once we have a complete set of tutorials. Always good to get external users.

  • Exported package structure updated (to prepare for internal release)
  • ‘lockable’ component is now renamed to ‘aim target’ and can be captured by ‘aim ability’. It will be accessed by ‘model handler’ and automatically generated.
  • Now allows different sorting and categorizing patterns for tags.

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