This week we revised our design and produced the first demo, and we playtested our first demo with faculty instructors and our clients.
Flow chart
Here is the revised design of the experience
Glass material
Our artist also did some technical research regarding the glass material, we applied this material to our demo
Demo
Playtest
Feedback
Here is the feedback from the two playtests we did this week
- Grabbing feels weird
- No place to reheat the glass(glory hole feature needed)
- Adding rotation to the experience and prioritize it
- Replace the placeholder with 3d assets
Plans for next week
For next week, we will be polishing the demo, replacing the placeholder with 3d assets, adding rotation feature/glory hole, fixing grabbing issue, and we will have another playtest with our target user K12 students