Week 8 – Half Presentation Feedback and VFX Updates

We have a lot to showcase in the presentation. However, due to time constraints and the fact that much of the detail is covered in later slides, we reduced the overview to focus more on our tangible results. As a result, we received feedback that certain topics weren’t covered in enough depth. Notably, many suggested we delve further into the cavern itself, an integral element of our project, including how its unique spatial challenges and features have shaped our design choices. This feedback highlighted that the audience may not fully grasp how impactful the cavern has been on our approach.

We also received creative suggestions, such as “consider adding scents,” which we agree could enhance the sensory experience. In the coming weeks, we plan to explore these “icing on the cake” additions once the core of the project is 90% complete.

In response to the feedback, we updated our calendar, set more detailed timelines, and added buffer periods. For art, we aim to complete 80% of the models and materials across all three scenes within the next three weeks, while our technical artists will finalize some special shaders. The animation work may extend slightly longer.

Art

For effects like transitions and “wormhole” visuals, we needed to integrate certain elements in Maya before importing them as FBX files into Unreal Engine. To progress, we first need to finalize the model of the kitchen scene.

Our technical artist is developing a jam shader for the second world; once the slide model is complete, we’ll apply the shader and adjust details to match the scene’s overall look.

In terms of specific effects, we’ve added a rain element. In the dance sequence, we incorporated a “Margaret discovering the rain” moment, enhancing her interaction with the environment. Although simple, the effect feels quite impactful within the cavern.

Bonny also updated the cloud effect to create a softer, creamier “buttercream cloud” look, making it more cartoony and cohesive with the fantasy aesthetic.

Animation & Mocap
We bound the latest mocap data to the characters and tested it in the scene. Most of the dance moves are suitable, though some changes may be needed to better convey emotion in the kitchen scene. One challenge is that the limited mocap studio space restricts the animation’s range, impacting interactions with the broader environment. In the toast world, we can address this by positioning the characters on the bread slices; however, the vastness of the orange juice forest makes the dance not fully engage with the scene. We need to address this to maximize the depth and immersive quality of the cavern.

We’ve scheduled a second recording session with the dancers for next Wednesday. By then, we’ll develop specific solutions to enhance the animation, aiming for a more dynamic and expressive performance through our combined efforts.