Week 9 GDC Week

It’s GDC Week! While several of our team members attended the Game Developers Conference, gaining inspiration and insight from industry leaders, the rest of the team continued working hard on the project—focusing on sound design, music composition, and narrative development to bring more life and depth to the game.

This week, we placed a strong emphasis on storytelling and began integrating audio more intentionally using Wwise as our sound pipeline. The immersive world of Project Quessant is beginning to come alive through rich atmosphere, music, and emotionally driven cutscenes.

Xixi Winning a Looong Tencent penguin during GDC

Individual Contributions:

Lisa, Xixi, Tianyi, & Wuji

  • Attended GDC, gathering valuable research, insights, and inspiration from talks, demos, and networking opportunities. Their findings will help inform design, art, and technical decisions moving forward.

Wuji’s observation on Indie game section at GDC

Albert

  • Created sound effects that enhance moment-to-moment gameplay and reinforce environmental cues.

Yuhuai

  • Composed original soundtracks for the game, helping shape the emotional tone and rhythm of the experience.

Ashling’s Cutscene draft

Ashling

  • Created the game’s beginning cutscene, introducing players to the story in a cinematic and engaging way.
  • Revised and refined the narrative structure based on feedback to improve pacing and emotional impact.

Looking Ahead

With just a couple weeks left until our next major milestone, we’re continuing to layer narrative, sound, and visual polish into our game. The pieces are coming together—and we’re excited to show how far we’ve come. Stay tuned for more updates!