About Us

Members

Wuji Cao

Programmer

Wuji is a Game Developer focus on Character Mechanism and Designer Tools. In this project, he will be developing level design tools that can be used by level designer, and construct the character system with system designers

Albert Guo

Level Designer, Sound Designer

Albert Guo is a Level Designer on this project, with a career goal of becoming a professional Level Designer. He holds a bachelor’s degree in philosophy and has previous internship experience in both system design and level design.

Xixi Huang

Producer, Level Designer, Sound Designer

Xixi is a passionate game designer and producer with a background in landscape architecture. She brings a unique interdisciplinary perspective to environment art and level design.

Yuhuai Huang

Programmer, Technical Artist

Yuhuai is a Programmer and UI/UX Designer with a background in Computer Science. Besides these, he is also passionate about Graphic Design and Music. In this project, he is primarily responsible for gameplay programming, technical art, and music composition.

Tianyi Lin

Technical Artist

Tianyi Lin is a Technical Artist with a focus on Rigging and VFX. In this project, he will work with the programmers to set up the characters and visualize their abilities. He will also collaborate with the environment artists and level designers to build the environment and refine the lighting setup.

Ashling Tu

Producer, Artist, Narrative Designer

Ashling is a concept artist and environment artist. She possesses professional concept art skills and technical ability for an immersive world.

In Team Ouessant, Ashling is responsible for Production, Art Direction and Narrative Designs

Yiran Zhang

3D Artist, Level Designer

Yiran(Lisa) is a game designer and 3d/2d artist with a focus on game system and interaction experience. In this project, she will mainly be responsible for the system design, help with level design and environment implementation/modeling in Unity6.

Instructors

Ricardo Washington

Project Instructor

Ricardo is a Professor at Carnegie Mellon and uses his skills and knowledge to teach students outside of the traditional academic environment.

He has taught classes in 3D art, specializing in modeling and texture creation. He also taught game design, animation, and production classes.

Ricardo works to improve the academic culture with consistent and robust service on various committees and boards, organizing multiple events, updating classes and curricula, and connecting with the community in Pittsburgh.

 

Ketul Majmudar

Subject Matter Expert

Ketul is a game designer currently working at Meta. He has shipped Asgard’s Wrath 2 and God of War Ragnarok. He is a graduate from Carnegie Mellon University’s Entertainment Technology Center and has shipped three mobile titles as a VR game designer and programmer. He also likes to blog about game design and play action-adventure games in his free time.

Ruth Comley

Project Instructor

Ruth Comley is an educator that has been teaching undergrad and graduate classes for 28 years in the areas of digital art, experience design, and project management. She has a Specialized Associates degree in Industrial Design, a Bachelor’s of Science degree in Computer Science and a Masters of Entertainment degree in Entertainment Technology. 

Currently Ruth is an Associate Teaching Professor at Carnegie Mellon University where she teaches Masters classes in Project Production, Digital Art, and Experience Design in the Entertainment Technology Center. She is also the Art Director for Stage and Steel Productions, Khymira Entertainment, and an active Board member of StriplightCommunity Theater. There she designs and produces seasonal festivals and events while also writing, producing, and directing theatrical plays.