Author: ashlingt
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Week 4 Start to build
This week, our team focused on refining mechanics, implementing feedback, and expanding our level story to better align with our evolving game mechanics. We made significant alterations based on reflections and faculty input, adding more dynamics to our level’s narrative to enhance player engagement. In parallel, we began building the levels, integrating assets, and implementing…
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Week 3 New year, new Progress, Walkarounds, and Core Development!
Team logo design by Lisa Happy Chinese New year week! This week, our team had the opportunity to showcase our progress during the quarter walkarounds, walking our faculty through our development so far. These discussions provided valuable feedback and helped solidify key decisions regarding our main story plot, level story, and core mechanics. One of…
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Week 2 Quessanting! (Jan.20- Jan.26)
Week Two: Research and Brainstorming for Our Level Design This week, our team made significant strides in shaping our project by deciding on the level design theme based on Rifts England. With a clear direction in mind, we divided tasks among team members to conduct in-depth research on the narrative and potential game and level…
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Week 1 Quest Quesaant! (Jan.11- Jan.19)
Week One: Kickoff to Our Level Design Production Journey Welcome to the first week of our exciting journey in level design production! Our team, Quessant, is thrilled to embark on a 14-week challenge to create a fully polished level based on the iconic IP, Rifts RPG. This week, we’ve focused on laying the groundwork for…