This week, our team focused on refining mechanics, implementing feedback, and expanding our level story to better align with our evolving game mechanics. We made significant alterations based on reflections and faculty input, adding more dynamics to our level’s narrative to enhance player engagement. In parallel, we began building the levels, integrating assets, and implementing basic movement and platform interactions to lay the groundwork for core gameplay.

In game test scene by artists
Individual Contributions:
Albert
- Combined existing mechanics with platforming gameplay to design a platforming-focused level.
- Collaborated with other designers to define spell design and its integration into puzzle mechanics.

System flow design, Lisa
Lisa
- Completed system design and system flow based on the game’s mechanics.
- Drafted a UI/UX blockout to visualize functionality and player interactions.
Magic spell & VFX, Yuhuai
Yuhuai
- Developed mechanics and VFX for multiple spells alongside Wuji.
- Worked with Henry to set up basic lighting and fog, enhancing the game’s atmosphere.
Xixi
- Organized faculty feedback from Quarters and discussed critical issues with the SME to refine development goals and milestones.
- Designed and implemented the first cave level’s greybox, integrating game mechanics using pre-existing systems from the programmers.

Tianyi
- Tested and implemented Unity’s Cloth system to simulate cape deformation, adding realism to character visuals.
- Set up basic lighting and fog in the cave scene, working alongside Yuhuai to create a more immersive environment.
Wuji
- Collaborated with the Level Designer to refine a new magic mechanism.
- Developed aim assist and ledge climbing mechanics to improve movement and interaction.

Quest flow design, Ashling
Ashling
- Revised and completed the poster design to reflect the new narrative direction.
- Adjusted the narrative pacing to better balance player anxiety and engagement.
- Designed the initial quest structure for this level, ensuring alignment with the overarching story.
As our development progresses, we are solidifying core mechanics, refining our narrative, and enhancing the visual and interactive elements of our level. Next week, we plan to expand our level’s complexity, integrate more spell mechanics, and refine the user experience. Stay tuned for more updates!