{"id":124,"date":"2025-02-14T20:28:57","date_gmt":"2025-02-14T20:28:57","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/quessant\/?p=124"},"modified":"2025-02-14T20:29:10","modified_gmt":"2025-02-14T20:29:10","slug":"week-5-first-playtest-night-and-early-builds","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/quessant\/week-5-first-playtest-night-and-early-builds\/","title":{"rendered":"Week 5 First Playtest Night and Early Builds"},"content":{"rendered":"\n<p>This week marked an exciting milestone for our team as we created <strong>our first two builds<\/strong> and hosted our <strong>first playtest night<\/strong>. One build focused on testing the <strong>first scene walkthrough and mana system<\/strong>, while the other served as a <strong>mechanics and puzzle playground<\/strong> to evaluate our gameplay elements. After gathering <strong>playtest feedback<\/strong>, we analyzed player experiences to identify areas for improvement.<\/p>\n\n\n\n<p>Moving forward, next week we will <strong>further develop the first scene, integrate the UI interface, refine the narrative, and begin planning the second scene<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"342\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-4-1024x342.png\" alt=\"\" class=\"wp-image-126\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-4-1024x342.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-4-300x100.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-4-768x256.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-4-1536x513.png 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-4.png 1881w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Beat map based on discussions by Xixi, Ashling and Lisa<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Individual Contributions:<\/strong><\/h3>\n\n\n\n<p><strong>Albert<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Created a <strong>playground level<\/strong> to test the feasibility of <strong>current gameplay mechanics and level design ideas<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p><strong>Lisa<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Converted all asset packages into <strong>HDRP materials<\/strong> for enhanced visual fidelity.<\/li>\n\n\n\n<li>Prototyped <strong>UI\/UX elements<\/strong> with Ashling.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Screen_Recording_2025-02-14_151912.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Yuhuai&#8217;s spell approach <\/p>\n\n\n\n<p><strong>Yuhuai<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Developed <strong>several new spells<\/strong> and merged them into a <strong>demo spell system<\/strong>.<\/li>\n\n\n\n<li>Fixed bugs based on feedback from playtest sessions.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"715\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-5-1024x715.png\" alt=\"\" class=\"wp-image-127\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-5-1024x715.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-5-300x210.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-5-768x536.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-5-1536x1073.png 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-5-2048x1431.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Graybox1 by Xixi<\/p>\n\n\n\n<p><strong>Xixi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Replaced <strong>Level 1\u2019s graybox<\/strong> with <strong>art assets<\/strong>, integrating <strong>combat mechanics and collectible mushrooms<\/strong>.<\/li>\n\n\n\n<li>Iterated on <strong>navigation and puzzles<\/strong> based on player feedback and <strong>planned layouts for future levels<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p><strong>Tianyi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implemented a <strong>dash effect<\/strong> to enhance player mobility.<\/li>\n\n\n\n<li>Worked with Lisa on <strong>converting asset materials to HDRP<\/strong>.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/conversation.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Dialogue system by Wuji<\/p>\n\n\n\n<p><strong>Wuji<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implemented the <strong>save system and dialogue system<\/strong> to improve progression tracking.<\/li>\n\n\n\n<li>Developed the <strong>air dash ability<\/strong> for advanced movement mechanics.<\/li>\n<\/ul>\n\n\n\n<p><strong>Ashling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Created a <strong>beat map<\/strong> for current scenes and directions with <strong>Lisa and Xixi<\/strong>.<\/li>\n\n\n\n<li>Prototyped <strong>UI\/UX elements<\/strong> alongside Lisa.<\/li>\n<\/ul>\n\n\n\n<p>This week\u2019s <strong>playtesting and early builds<\/strong> provided crucial insights into how players interact with our game. Next, we\u2019ll <strong>polish the first scene, refine mechanics, and enhance narrative depth<\/strong> while laying the groundwork for our second scene. Stay tuned for more progress updates!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week marked an exciting milestone for our team as we created our first two builds and hosted our first playtest night. One build focused on testing the first scene walkthrough and mana system, while the other served as a mechanics and puzzle playground to evaluate our gameplay elements. After gathering playtest feedback, we analyzed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-124","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/comments?post=124"}],"version-history":[{"count":2,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/124\/revisions"}],"predecessor-version":[{"id":131,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/124\/revisions\/131"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/media?parent=124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/categories?post=124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/tags?post=124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}