{"id":134,"date":"2025-02-21T20:15:47","date_gmt":"2025-02-21T20:15:47","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/quessant\/?p=134"},"modified":"2025-04-18T20:45:48","modified_gmt":"2025-04-18T20:45:48","slug":"wk6-continue-developing-preparations-for-halves-presentation","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/quessant\/wk6-continue-developing-preparations-for-halves-presentation\/","title":{"rendered":"Week 6  Continue developing, preparations for halves presentation"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/media.discordapp.net\/attachments\/1329897862519066625\/1341266120006565889\/IMG_5200.jpg?ex=67b9fc2a&amp;is=67b8aaaa&amp;hm=b5300590bdd3abe81558ca1041a57350bdfe0e345c3c7bac710c294fcbb30580&amp;=&amp;format=webp&amp;width=705&amp;height=529\" alt=\"Image\"\/><\/figure>\n\n\n\n<p>This week, our team made significant strides in wrapping up <strong>Scene 1 in the cave<\/strong> while also <strong>gray-boxing Scene 2<\/strong> to expand our world. As we prepare for the <strong>Half Presentation<\/strong>, we combined a <strong>playable build<\/strong> showcasing our progress so far. To refine the gameplay experience, we conducted multiple <strong>playtests and gathered external feedback<\/strong>, helping us improve <strong>game flow, player guidance, and mechanics<\/strong>.<\/p>\n\n\n\n<p>We also enhanced the <strong>narrative experience<\/strong> by implementing <strong>dialogues, UI elements, and narration features<\/strong>, ensuring that players receive better guidance and immersion throughout their journey.<\/p>\n\n\n\n<p>Next week, we will focus on <strong>refining the cave scene with environmental assets<\/strong>, adding <strong>more UI elements, narration, VFX, and animations<\/strong>, and continuing our overall <strong>game development<\/strong>. Good luck to the team for the <strong>Half Presentation!<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Individual Contributions:<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"673\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-7-1024x673.png\" alt=\"\" class=\"wp-image-137\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-7-1024x673.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-7-300x197.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-7-768x505.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-7.png 1037w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">White- box for scene2 by Albert. Environment by Lisa<\/p>\n\n\n\n<p><strong>Albert<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Completed the <strong>white-box for the first iteration<\/strong> of the level from <strong>Vista Point to the Wood Temple<\/strong>.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"396\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-6-1024x396.png\" alt=\"\" class=\"wp-image-136\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-6-1024x396.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-6-300x116.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-6-768x297.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-6.png 1039w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">3d assets by Lisa<\/p>\n\n\n\n<p><strong>Lisa<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Started <strong>implementing assets<\/strong> into the scene.<\/li>\n\n\n\n<li>Created <strong>3D hero assets with textures<\/strong> to enhance visual appeal.<\/li>\n\n\n\n<li>Wrote <strong>documentation for UI\/UX<\/strong>, refining it with Ashling.<\/li>\n<\/ul>\n\n\n\n<p><strong>Yuhuai<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implemented a <strong>new checkpoint system<\/strong> and <strong>health regeneration system<\/strong>.<\/li>\n\n\n\n<li>Fixed several <strong>existing bugs<\/strong>.<\/li>\n\n\n\n<li>Polished and improved <strong>existing VFX<\/strong>.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"464\" height=\"476\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-8.png\" alt=\"\" class=\"wp-image-138\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-8.png 464w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-8-292x300.png 292w\" sizes=\"auto, (max-width: 464px) 100vw, 464px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Notes and organizations by Xixi<\/p>\n\n\n\n<p><strong>Xixi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Refined elevation changes<\/strong> based on playtest feedback.<\/li>\n\n\n\n<li>Collaborated with <strong>level designers and artists<\/strong> to expand content beyond <strong>Vista Point<\/strong>.<\/li>\n\n\n\n<li>Integrated <strong>UI improvements<\/strong> to enhance <strong>tutorials, puzzles, and combat experience<\/strong>.<\/li>\n\n\n\n<li>Organized <strong>production materials<\/strong> and planned the <strong>Half Presentation<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Tianyi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Polished the <strong>player&#8217;s dash effect<\/strong> for smoother movement.<\/li>\n\n\n\n<li>Rigged and animated the <strong>dragonfly<\/strong>, adding more life to the environment.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Wuji<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Delivered a <strong>Dialogue System<\/strong> to enhance player interaction.<\/li>\n\n\n\n<li>Created the <strong>Main Menu &amp; Loading Screen<\/strong> for a better user experience.<\/li>\n\n\n\n<li>Developed a <strong>Tutorial Hint System<\/strong> to guide players more effectively.<\/li>\n\n\n\n<li>Fine-tuned the <strong>basic wood attack and dash mechanics<\/strong>.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Screen_Recording_2025-02-19_183407-1.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Save point model from Ashling, VFX by Yuhuai<\/p>\n\n\n\n<p><strong>Ashling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Created 2 3D <strong>hero assets<\/strong> for interactive elements in game<\/li>\n\n\n\n<li>Refined<strong> dialogue and player hints <\/strong>with Xixi<\/li>\n\n\n\n<li>Finished <strong>UI\/UX elements<\/strong> with Lisa and implemented in with Wuji<\/li>\n\n\n\n<li>Continue writing blogs, arranging emails and communicating with instructors about team progress and needs.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><\/h3>\n\n\n\n<p>With our <strong>first scene completed<\/strong> and <strong>Scene 2 in progress<\/strong>, we are well on our way to creating an immersive and engaging experience. <strong>Next week\u2019s focus<\/strong> will be on refining visuals, improving UI and narration, and continuing to polish gameplay elements. Looking forward to showcasing our work at the <strong>Half Presentation!<\/strong><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week, our team made significant strides in wrapping up Scene 1 in the cave while also gray-boxing Scene 2 to expand our world. As we prepare for the Half Presentation, we combined a playable build showcasing our progress so far. To refine the gameplay experience, we conducted multiple playtests and gathered external feedback, helping [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-134","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/134","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/comments?post=134"}],"version-history":[{"count":3,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/134\/revisions"}],"predecessor-version":[{"id":154,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/134\/revisions\/154"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/media?parent=134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/categories?post=134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/tags?post=134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}