{"id":155,"date":"2025-03-15T22:18:31","date_gmt":"2025-03-15T22:18:31","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/quessant\/?p=155"},"modified":"2025-03-26T17:59:34","modified_gmt":"2025-03-26T17:59:34","slug":"week8-back-from-spring-break-polishing-and-more","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/quessant\/week8-back-from-spring-break-polishing-and-more\/","title":{"rendered":"Week 8 Back from Spring break! Polishing and more"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"717\" height=\"734\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-4.png\" alt=\"\" class=\"wp-image-162\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-4.png 717w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-4-293x300.png 293w\" sizes=\"auto, (max-width: 717px) 100vw, 717px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\"><\/p>\n\n\n\n<p>This week, our team <strong>reunited after spring break<\/strong> and gathered our work to continue pushing development forward. We revisited our <strong>previous graybox levels<\/strong>, replacing and refining them with <strong>polished assets and improved environments<\/strong>. At the same time, we remain committed to <strong>polishing our old levels<\/strong> while actively <strong>building new areas<\/strong> of the game.<\/p>\n\n\n\n<p>Our current goal is to have a <strong>playable build featuring the most exciting parts of the game by Playtest Day in Week 10<\/strong>. With this in mind, we are refining our <strong>level designs, mechanics, and visuals<\/strong> to create an immersive experience for our players.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Individual Contributions:<\/strong><\/h3>\n\n\n\n<p><strong>Albert<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Finished the <strong>paper design<\/strong> for a refined <strong>Wood Temple<\/strong>.<\/li>\n\n\n\n<li>Started <strong>blockout work<\/strong> on the refined Wood Temple.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"945\" height=\"658\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-1.png\" alt=\"\" class=\"wp-image-157\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-1.png 945w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-1-300x209.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-1-768x535.png 768w\" sizes=\"auto, (max-width: 945px) 100vw, 945px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Environment in progress by Lisa<\/p>\n\n\n\n<p><strong>Lisa<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Completed the <strong>asset replacements<\/strong> in the <strong>Cave Scene<\/strong> for a more polished look.<\/li>\n\n\n\n<li>Began <strong>redesigning the center level\u2019s platform<\/strong>, improving navigation and interaction.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/Screen_Recording_2025-03-10_180917.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Camera Shake effect by Yuhuai<\/p>\n\n\n\n<p><strong>Yuhuai<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Created <strong>new VFX<\/strong> for <strong>mushrooms and altar interactions<\/strong> to enhance visual feedback.<\/li>\n\n\n\n<li>Adjusted <strong>mushroom mechanics<\/strong> to improve player interaction.<\/li>\n\n\n\n<li>Composed <strong>small demos for music<\/strong>, exploring sound integration into the game.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"615\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-1024x615.png\" alt=\"\" class=\"wp-image-156\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-1024x615.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-300x180.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-768x461.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image.png 1169w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Wind temple 1.0 by Xixi<\/p>\n\n\n\n<p><strong>Xixi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Set up a <strong>dedicated bug tracking pipeline<\/strong> to monitor <strong>issues in builds and daily versions<\/strong>, ensuring efficient fixes.<\/li>\n\n\n\n<li>Completed the <strong>blockout for Wind Temple 1.0<\/strong>.<\/li>\n\n\n\n<li>Refined <strong>spatial design<\/strong> based on <strong>playtest feedback<\/strong> and <strong>SME input<\/strong> for a better player experience.<\/li>\n<\/ul>\n\n\n\n<p><strong>Tianyi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implemented <strong>water materials<\/strong> in the scene and adjusted parameters for realistic rendering.<\/li>\n\n\n\n<li>Worked with Wuji to <strong>implement the first version of the druid rescue experience<\/strong>.<\/li>\n\n\n\n<li>Helped with <strong>altar effects<\/strong> and completed the <strong>altar purification animation<\/strong> using Timeline.<\/li>\n<\/ul>\n\n\n\n<p><strong>Wuji<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implemented <strong>additive scene loading<\/strong> to optimize the <strong>pipeline and build process<\/strong>.<\/li>\n\n\n\n<li>Reworked some <strong>basic interactions and UI<\/strong> for smoother gameplay.<\/li>\n\n\n\n<li>Began <strong>overhauling the combat system<\/strong> for better engagement.<\/li>\n\n\n\n<li>Added <strong>Easy Save functionality<\/strong> to all triggers for seamless game progression.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"805\" height=\"702\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-2.png\" alt=\"\" class=\"wp-image-158\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-2.png 805w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-2-300x262.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/03\/image-2-768x670.png 768w\" sizes=\"auto, (max-width: 805px) 100vw, 805px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Altar hero asset by Ashling<\/p>\n\n\n\n<p><strong>Ashling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Created the <strong>Altar hero asset<\/strong>, an important focal point in the game.<\/li>\n\n\n\n<li>Finished implementing <strong>all scene dialogues and narratives<\/strong>, ensuring a cohesive storytelling experience.<\/li>\n\n\n\n<li>Created the <strong>Wind Block hero asset<\/strong>, further expanding gameplay mechanics.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Looking Ahead<\/strong><\/h3>\n\n\n\n<p>With only a few weeks until <strong>Playtest Day<\/strong>, we are pushing forward to <strong>refine our core gameplay experience, improve world-building, and enhance the overall player journey<\/strong>. Stay tuned for more updates as we bring <strong>Project Quessant<\/strong> closer to completion!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week, our team reunited after spring break and gathered our work to continue pushing development forward. We revisited our previous graybox levels, replacing and refining them with polished assets and improved environments. At the same time, we remain committed to polishing our old levels while actively building new areas of the game. Our current [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-155","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/155","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/comments?post=155"}],"version-history":[{"count":3,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/155\/revisions"}],"predecessor-version":[{"id":170,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/155\/revisions\/170"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/media?parent=155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/categories?post=155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/tags?post=155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}