{"id":195,"date":"2025-04-06T21:00:01","date_gmt":"2025-04-06T21:00:01","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/quessant\/?p=195"},"modified":"2025-04-06T21:00:01","modified_gmt":"2025-04-06T21:00:01","slug":"week-11-post-playtest-reflection-final-feature-lock","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/quessant\/week-11-post-playtest-reflection-final-feature-lock\/","title":{"rendered":"Week 11 Post-Playtest Reflection &amp; Final Feature Lock"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"474\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-3-1024x474.png\" alt=\"\" class=\"wp-image-198\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-3-1024x474.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-3-300x139.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-3-768x355.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-3-1536x711.png 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-3-2048x948.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Current wood temple look, Yuhuai<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>This week, our team took time to <strong>reflect on our Playtest Day experience<\/strong> as a group. We identified major issues and <strong>focused on resolving critical bugs<\/strong>, including problems with <strong>colliders, maps, mechanics, and player guidance<\/strong>. These fixes are essential for improving the gameplay experience and moving our project closer to a polished final state.<\/p>\n\n\n\n<p>One of the most important milestones this week was our <strong>final feature lock on Tuesday<\/strong>. From this point on, no new features will be added\u2014allowing us to <strong>focus entirely on polish, optimization, and refining what we\u2019ve already built<\/strong>. With the goal of having a <strong>fully playable and polished project by the end of April<\/strong>, our team is pushing forward with dedication and clarity.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"698\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-5-1024x698.png\" alt=\"\" class=\"wp-image-200\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-5-1024x698.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-5-300x204.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-5-768x523.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-5.png 1130w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Running through current game as a team for notes and discussions<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Individual Contributions:<\/strong><\/h3>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Albert<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Revised the <strong>Wood Temple design<\/strong> based on playtest feedback.<br><\/li>\n\n\n\n<li>Tested and fixed several <strong>bugs<\/strong> to improve overall level functionality.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Lisa<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed <strong>collider issues<\/strong> in the <strong>Cave<\/strong> and <strong>Central Scene<\/strong>.<br><\/li>\n\n\n\n<li>Resolved problems with the <strong>Vista Point damage area<\/strong>.<br><\/li>\n\n\n\n<li>Updated <strong>decals<\/strong> for indirect controls in the Cave.<br><\/li>\n\n\n\n<li>Edited the <strong>totem area and placement<\/strong>.<br><\/li>\n\n\n\n<li>Removed the <strong>grab function<\/strong> from the Central Area for clarity and flow.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Yuhuai<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added new <strong>collectables<\/strong> as currency to the game system.<br><\/li>\n\n\n\n<li>Polished <strong>VFX and detection<\/strong> for <strong>Wind Magic<\/strong>, improving player control and visual feedback.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Xixi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Iterated on the <strong>Wind Temple blockout and environmental art<\/strong> based on feedback.<br><\/li>\n\n\n\n<li>Organized the <strong>bug list<\/strong>, categorized issues by priority, and helped assign fixes.<br><\/li>\n\n\n\n<li>Led a team <strong>playthrough session<\/strong> to synchronize understanding and vision within the group.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Tianyi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Created <strong>vertical wind<\/strong> mechanics for elevators.<br><\/li>\n\n\n\n<li>Developed a new <strong>waterfall material<\/strong>.<br><\/li>\n\n\n\n<li>Designed a <strong>Gaussian blur material<\/strong> for visual effects.<br><\/li>\n\n\n\n<li>Added <strong>death particles<\/strong> to enhance feedback on player failure.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Wuji<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implemented <strong>enemy movement restrictions<\/strong>.<br><\/li>\n\n\n\n<li>Assisted with <strong>bug fixes<\/strong> and hint logic across levels.<br><\/li>\n\n\n\n<li>Added <strong>death information<\/strong> and <strong>delayed respawn mechanics<\/strong> using Deadpool.<br><\/li>\n\n\n\n<li>Adjusted <strong>hurt UI logic<\/strong> for better readability and consistency.<br><\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1004\" height=\"733\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-4.png\" alt=\"\" class=\"wp-image-199\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-4.png 1004w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-4-300x219.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-4-768x561.png 768w\" sizes=\"auto, (max-width: 1004px) 100vw, 1004px\" \/><\/figure>\n\n\n\n<p>UI Design Enhanced, Ashling<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Ashling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Polished and refined the <strong>UI design<\/strong> across the game.<br><\/li>\n\n\n\n<li>Redesigned the <strong>dialogue box<\/strong> for improved clarity and aesthetics.<br><\/li>\n\n\n\n<li>Implemented <strong>dialogues<\/strong> into the game, integrating them with the narrative flow.<br><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Looking Ahead<\/strong><\/h3>\n\n\n\n<p>With <strong>feature development complete<\/strong>, the focus shifts to <strong>polish, stability, and final narrative integration<\/strong>. We&#8217;re in the home stretch now excited to push toward a <strong>finished, playable experience<\/strong> that represents the heart of <em>Project Quessant<\/em>. Stay tuned as we move into the final phase!\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Current wood temple look, Yuhuai This week, our team took time to reflect on our Playtest Day experience as a group. We identified major issues and focused on resolving critical bugs, including problems with colliders, maps, mechanics, and player guidance. These fixes are essential for improving the gameplay experience and moving our project closer to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-195","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/comments?post=195"}],"version-history":[{"count":1,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/195\/revisions"}],"predecessor-version":[{"id":201,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/195\/revisions\/201"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/media?parent=195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/categories?post=195"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/tags?post=195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}