{"id":203,"date":"2025-04-16T17:40:45","date_gmt":"2025-04-16T17:40:45","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/quessant\/?p=203"},"modified":"2025-04-16T17:40:45","modified_gmt":"2025-04-16T17:40:45","slug":"week-12-soft-opening-massive-playtesting","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/quessant\/week-12-soft-opening-massive-playtesting\/","title":{"rendered":"Week 12 Soft Opening &amp; Massive Playtesting!"},"content":{"rendered":"\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>This week marked an exciting milestone\u2014our <strong>Soft Opening<\/strong>! The team has been hard at work <strong>polishing the game<\/strong> in preparation, and we\u2019re thrilled to have successfully integrated the <strong>boss scene<\/strong> into the build. To prepare, we hosted a full <strong>Playtest Week<\/strong>, inviting over <strong>30 play testers<\/strong> to experience <em>Project Quessant<\/em>.<\/p>\n\n\n\n<p>Thanks to this influx of feedback, we\u2019ve gathered <strong>valuable QA data<\/strong>, and we\u2019re proud to report that the <strong>game flows smoothly<\/strong>, with most players completing it <strong>without needing verbal guidance<\/strong>. It\u2019s a great sign that our tutorials, environment cues, and gameplay pacing are landing as intended.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"708\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-6-1024x708.png\" alt=\"\" class=\"wp-image-204\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-6-1024x708.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-6-300x207.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-6-768x531.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-6-1536x1062.png 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-6-2048x1416.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Jesse Shell, playing our game during Soft Opening<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-7-1024x576.png\" alt=\"\" class=\"wp-image-205\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-7-1024x576.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-7-300x169.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-7-768x432.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-7-1536x864.png 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/04\/image-7-2048x1152.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>6-8 graders playing during Soft Opening<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Individual Contributions:<\/strong><\/h3>\n\n\n\n<p><strong>Albert<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added a <strong>tutorial puzzle for Wind Ball<\/strong> to improve onboarding.<br><\/li>\n\n\n\n<li>Created <strong>SFX for enemies and obstacles<\/strong>, enhancing player feedback.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Lisa<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Enhanced <strong>lighting<\/strong> in the <strong>Wood and Wind Temples<\/strong> for better atmosphere and clarity.<br><\/li>\n\n\n\n<li><strong>Recorded and implemented tutorial videos<\/strong> in the UI for player guidance.<br><\/li>\n\n\n\n<li>Edited <strong>UI icons and text<\/strong> for consistency and polish.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Yuhuai<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Composed <strong>new music<\/strong> to elevate the emotional tone of scenes.<br><\/li>\n\n\n\n<li>Polished the <strong>UI system<\/strong> for smoother interaction.<br><\/li>\n\n\n\n<li>Fixed several <strong>existing bugs<\/strong> to improve game stability.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Xixi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Continued iterating on the <strong>Wind Temple<\/strong> based on playtest feedback.<br><\/li>\n\n\n\n<li>Organized the <strong>Cave and Central Scene hierarchies<\/strong>, and enhanced <strong>environmental art<\/strong> for a more cohesive look.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Tianyi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added <strong>Timelines<\/strong> to the <strong>Vista Point and Wind Temple<\/strong>, improving narrative delivery.<br><\/li>\n\n\n\n<li>Created a <strong>shield counter effect<\/strong> to enhance combat feedback.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Wuji<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Developed the full <strong>Boss Fight<\/strong> experience.<br><\/li>\n\n\n\n<li>Added a new <strong>Shield Ability<\/strong> for players.<br><\/li>\n\n\n\n<li>Helped implement a <strong>cinematic cutscene with dialogue<\/strong> to enrich the storytelling.<br><\/li>\n<\/ul>\n\n\n\n<p><strong>Ashling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Polished and refined the <strong>UI design<\/strong> throughout the game.<br><\/li>\n\n\n\n<li><strong>Proofread and revised in-game dialogue<\/strong> for smoother narrative flow.<br><\/li>\n\n\n\n<li>Polished the <strong>boss fight scene\u2019s environment<\/strong> for visual impact.<br><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Looking Ahead<\/strong><\/h3>\n\n\n\n<p>With <strong>feature development now fully locked<\/strong>, we shift focus to <strong>bug fixing, final polish, and tightening the boss encounter<\/strong>. We&#8217;re in the final stretch, and we\u2019re so excited to be nearing the end of this incredible journey. Stay tuned\u2014<em>Project Quessant<\/em> is almost ready to be fully unveiled!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week marked an exciting milestone\u2014our Soft Opening! The team has been hard at work polishing the game in preparation, and we\u2019re thrilled to have successfully integrated the boss scene into the build. To prepare, we hosted a full Playtest Week, inviting over 30 play testers to experience Project Quessant. Thanks to this influx of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-203","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/comments?post=203"}],"version-history":[{"count":1,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/203\/revisions"}],"predecessor-version":[{"id":206,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/203\/revisions\/206"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/media?parent=203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/categories?post=203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/tags?post=203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}