{"id":24,"date":"2025-01-31T19:10:04","date_gmt":"2025-01-31T19:10:04","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/quessant\/?p=24"},"modified":"2025-04-18T20:46:03","modified_gmt":"2025-04-18T20:46:03","slug":"week-3-new-year-new-progress-walkarounds-and-core-development","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/quessant\/week-3-new-year-new-progress-walkarounds-and-core-development\/","title":{"rendered":"Week 3 New year, new Progress, Walkarounds, and Core Development!"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-9-1024x1024.png\" alt=\"\" class=\"wp-image-29\" style=\"width:131px;height:auto\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-9-1024x1024.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-9-300x300.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-9-150x150.png 150w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-9-768x768.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-9.png 1080w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Team logo design by Lisa<\/p>\n\n\n\n<p>Happy Chinese New year week!<\/p>\n\n\n\n<p>This week, our team had the opportunity to showcase our progress during the <strong>quarter walkarounds<\/strong>, walking our faculty through our development so far. These discussions provided valuable feedback and helped solidify key decisions regarding our <strong>main story plot, level story, and core mechanics<\/strong>.<\/p>\n\n\n\n<p>One of the biggest decisions we made this week was choosing <strong>Unity HDRP<\/strong> as our engine, along with the <strong>Penguin Tool Kit<\/strong> to aid in our game development. With this foundation in place, we began <strong>developing core mechanics<\/strong> and held multiple brainstorming sessions to refine the overall gameplay flow. Additionally, we had discussions with our <strong>Subject Matter Expert (SME)<\/strong> to ensure our mechanics aligned with our design goals.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1005\" height=\"620\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-7.png\" alt=\"\" class=\"wp-image-27\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-7.png 1005w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-7-300x185.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/image-7-768x474.png 768w\" sizes=\"auto, (max-width: 1005px) 100vw, 1005px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Core Mechanic slide during quarter walkaround by Albert.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Individual Contributions:<\/strong><\/h3>\n\n\n\n<p><strong>Albert<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Designed player abilities based on the verb <strong>&#8220;cast&#8221;<\/strong> as an initial draft.<\/li>\n\n\n\n<li>Created early concepts and designs for <strong>basic spells<\/strong> and their corresponding <strong>puzzle mechanics<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p><strong>Lisa<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Drafted and finalized the <strong>logo design<\/strong> for the project.<\/li>\n\n\n\n<li>Researched <strong>Unity\u2019s asset packages<\/strong> to find potential resources for our game environment.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/slidesz\/AGV_vUeGsOUWRq0bZLmYOksj19c2rwiU5qb4o-DnJPk_ATduae6f-WC5MSab6GOP3cPxerJtXlmnWbO3Q17trzKpEQo1flhB6nueK2HB1TbZb_WSD9bZTnJpZm8JTTfmZrvsGOI8HUGM=s2048?key=PDZWP09Wsb-Ih5Nu-7XbRRob\" alt=\"\" style=\"width:284px;height:auto\"\/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Visual concept by Ashling<\/p>\n\n\n\n<p><strong>Ashling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Started designing the <strong>project poster<\/strong>, working towards a mid-stage completion.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/RiftUnity_-_MechanicDevelopment_-_Windows_Mac_Linux_-_Unity_6_6000.0.35f1___DX12__2025-01-30_17-35-10.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Yuhuai&#8217;s approach on Unity Night scene environment. <\/p>\n\n\n\n<p><strong>Yuhuai<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Researched <strong>HDRP in Unity 6.0<\/strong>, testing its applications in various scenes.<\/li>\n<\/ul>\n\n\n\n<p><strong>Xixi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reviewed and summarized the team\u2019s <strong>game research findings<\/strong> from the previous week, focusing on <strong>how third-person action-adventure magic games introduce and reinforce spell usage<\/strong>.<\/li>\n\n\n\n<li>Began conceptualizing <strong>puzzles based on game mechanics<\/strong> and designed the <strong>first scene\u2019s map layout<\/strong> to integrate these mechanics.<\/li>\n<\/ul>\n\n\n\n<p><strong>Tianyi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Investigated <strong>Unity\u2019s asset packages<\/strong> for environmental and gameplay elements.<\/li>\n\n\n\n<li>Researched mechanics and abilities in <strong>Spellbook<\/strong> for potential integration.<\/li>\n\n\n\n<li>Began familiarizing with <strong>Unity HDRP lighting settings<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/01\/Pressure_Board.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Wuji&#8217;s set up for the pressure button<\/p>\n\n\n\n<p><strong>Wuji<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Set up the <strong>HDRP project<\/strong> in Unity.<\/li>\n\n\n\n<li>Developed <strong>basic level design tools<\/strong> for the team.<\/li>\n\n\n\n<li>Collaborated with Albert to further refine the <strong>player ability system<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p>With our research and early development stages progressing steadily, next week we aim to <strong>further refine our mechanics, build test scenes, and prototype gameplay interactions<\/strong>. Stay tuned for more updates as we bring our <strong>magical world to life!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Team logo design by Lisa Happy Chinese New year week! This week, our team had the opportunity to showcase our progress during the quarter walkarounds, walking our faculty through our development so far. These discussions provided valuable feedback and helped solidify key decisions regarding our main story plot, level story, and core mechanics. One of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-24","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/24","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/comments?post=24"}],"version-history":[{"count":2,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/24\/revisions"}],"predecessor-version":[{"id":31,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/24\/revisions\/31"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/media?parent=24"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/categories?post=24"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/tags?post=24"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}