{"id":35,"date":"2025-02-09T00:06:18","date_gmt":"2025-02-09T00:06:18","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/quessant\/?p=35"},"modified":"2025-04-18T20:45:58","modified_gmt":"2025-04-18T20:45:58","slug":"week-4-start-to-build","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/quessant\/week-4-start-to-build\/","title":{"rendered":"Week 4 Start to build"},"content":{"rendered":"\n<p>This week, our team focused on <strong>refining mechanics, implementing feedback, and expanding our level story<\/strong> to better align with our evolving game mechanics. We made significant <strong>alterations based on reflections and faculty input<\/strong>, adding <strong>more dynamics to our level\u2019s narrative<\/strong> to enhance player engagement. In parallel, we began <strong>building the levels, integrating assets, and implementing basic movement and platform interactions<\/strong> to lay the groundwork for core gameplay.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"623\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-2-1024x623.png\" alt=\"\" class=\"wp-image-40\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-2-1024x623.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-2-300x182.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-2-768x467.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-2-1536x934.png 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-2-2048x1246.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">In game test scene by artists<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Individual Contributions:<\/strong><\/h3>\n\n\n\n<p><strong>Albert<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Combined existing mechanics with <strong>platforming gameplay<\/strong> to design a <strong>platforming-focused level<\/strong>.<\/li>\n\n\n\n<li>Collaborated with other designers to <strong>define spell design<\/strong> and its integration into puzzle mechanics.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"514\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-1024x514.png\" alt=\"\" class=\"wp-image-37\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-1024x514.png 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-300x151.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-768x385.png 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-1536x771.png 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image.png 1586w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">System flow design, Lisa<\/p>\n\n\n\n<p><strong>Lisa<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Completed <strong>system design and system flow<\/strong> based on the game\u2019s mechanics.<\/li>\n\n\n\n<li>Drafted a <strong>UI\/UX blockout<\/strong> to visualize functionality and player interactions.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Screen_Recording_2025-02-07_145714.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Magic spell &amp; VFX, Yuhuai<\/p>\n\n\n\n<p><strong>Yuhuai<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Developed <strong>mechanics and VFX<\/strong> for multiple spells alongside Wuji.<\/li>\n\n\n\n<li>Worked with Henry to <strong>set up basic lighting and fog<\/strong>, enhancing the game\u2019s atmosphere.<\/li>\n<\/ul>\n\n\n\n<p><strong>Xixi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Organized <strong>faculty feedback<\/strong> from Quarters and discussed critical issues with the SME to refine development goals and milestones.<\/li>\n\n\n\n<li>Designed and implemented the <strong>first cave level\u2019s greybox<\/strong>, integrating game mechanics using <strong>pre-existing systems<\/strong> from the programmers.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"574\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Wklevel-1024x574.jpg\" alt=\"\" class=\"wp-image-62\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Wklevel-1024x574.jpg 1024w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Wklevel-300x168.jpg 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Wklevel-768x430.jpg 768w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Wklevel-1536x860.jpg 1536w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/Wklevel-2048x1147.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><strong>Tianyi<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Tested and implemented <strong>Unity\u2019s Cloth system<\/strong> to simulate <strong>cape deformation<\/strong>, adding realism to character visuals.<\/li>\n\n\n\n<li>Set up <strong>basic lighting and fog<\/strong> in the cave scene, working alongside Yuhuai to create a more immersive environment.<\/li>\n<\/ul>\n\n\n\n<p><strong>Wuji<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Collaborated with the <strong>Level Designer<\/strong> to refine a <strong>new magic mechanism<\/strong>.<\/li>\n\n\n\n<li>Developed <strong>aim assist<\/strong> and <strong>ledge climbing mechanics<\/strong> to improve movement and interaction.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1005\" height=\"369\" src=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-1.png\" alt=\"\" class=\"wp-image-38\" srcset=\"https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-1.png 1005w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-1-300x110.png 300w, https:\/\/projects.etc.cmu.edu\/quessant\/wp-content\/uploads\/2025\/02\/image-1-768x282.png 768w\" sizes=\"auto, (max-width: 1005px) 100vw, 1005px\" \/><\/figure>\n\n\n\n<p class=\"has-small-font-size\">Quest flow design, Ashling<\/p>\n\n\n\n<p><strong>Ashling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Revised and completed the <strong>poster design<\/strong> to reflect the new narrative direction.<\/li>\n\n\n\n<li>Adjusted the <strong>narrative pacing<\/strong> to better balance <strong>player anxiety and engagement<\/strong>.<\/li>\n\n\n\n<li>Designed the <strong>initial quest structure<\/strong> for this level, ensuring alignment with the overarching story.<\/li>\n<\/ul>\n\n\n\n<p>As our development progresses, we are <strong>solidifying core mechanics, refining our narrative, and enhancing the visual and interactive elements<\/strong> of our level. Next week, we plan to <strong>expand our level\u2019s complexity, integrate more spell mechanics, and refine the user experience<\/strong>. Stay tuned for more updates!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week, our team focused on refining mechanics, implementing feedback, and expanding our level story to better align with our evolving game mechanics. We made significant alterations based on reflections and faculty input, adding more dynamics to our level\u2019s narrative to enhance player engagement. In parallel, we began building the levels, integrating assets, and implementing [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-35","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/35","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/comments?post=35"}],"version-history":[{"count":2,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/35\/revisions"}],"predecessor-version":[{"id":63,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/posts\/35\/revisions\/63"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/media?parent=35"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/categories?post=35"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/quessant\/wp-json\/wp\/v2\/tags?post=35"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}