{"id":312,"date":"2024-04-12T20:51:09","date_gmt":"2024-04-13T01:51:09","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/questmakers\/?p=312"},"modified":"2024-04-28T15:18:01","modified_gmt":"2024-04-28T20:18:01","slug":"week-12","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/questmakers\/week-12\/","title":{"rendered":"Week 12"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">We started working on the changes that we decided to implement before Softs next week. We also got feedback on our playtest day build from our SME.<\/h3>\n\n\n\n<p class=\"has-upper-heading-font-size\" id=\"block-c8cecae7-752d-4279-9ed1-10ec2c72ca3c\">We also got a chance to get our level playtested by an ETC alumni, G\u00f6ksu U\u011fur who is the Lead AI &amp; Progression Systems Programmer at Santa Monica Studio and recevied suggestions and feedback on what we have achieved and things that we can improve.<\/p>\n\n\n\n<div style=\"height:28px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-gallery aligncenter has-nested-images columns-1 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1920\" data-id=\"313\" src=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/IMG_1594-scaled.jpg\" alt=\"\" class=\"wp-image-313\" srcset=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/IMG_1594-scaled.jpg 2560w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/IMG_1594-300x225.jpg 300w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/IMG_1594-1024x768.jpg 1024w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/IMG_1594-768x576.jpg 768w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/IMG_1594-1536x1152.jpg 1536w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/IMG_1594-2048x1536.jpg 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/figure>\n<\/figure>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-foreground-color has-alpha-channel-opacity has-foreground-background-color has-background is-style-wide\" style=\"margin-top:var(--wp--preset--spacing--70);margin-bottom:var(--wp--preset--spacing--70)\"\/>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-large-font-size wp-elements-9eee639feb4a056d7f34bd251a3632eb\"><strong>What we did this week?<\/strong><\/p>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-content-heading-font-size wp-elements-f5a4fee3a0eb536ddb9cafff0a5ae085\">Programming:<\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">Gameplay:\n<ul>\n<li>Enabled controllers as a kind of input device: updated some of the tip texts, added different instructions to the actions<\/li>\n\n\n\n<li>Added a new main menu before the whole game level.<\/li>\n\n\n\n<li>Fixed bugs: dash direction, camera lock, teleportation target.<\/li>\n\n\n\n<li>Refined the game UI: made the health &amp; mana &amp; vision bars much simpler, added new sprites to dash charges<\/li>\n\n\n\n<li>Polished all the checkpoints to make sure the player is always facing the right direction after respawning.<\/li>\n\n\n\n<li>Updated the level jumping function in the menu: players can choose to jump to any act they want.<\/li>\n\n\n\n<li>Added more sound effects.<\/li>\n\n\n\n<li>Added mouse sensitivity adjustment in the menu settings.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-content-heading-font-size wp-elements-e07cfbb8f2c256314bbe0e39e9e3bd34\">Level Design:<\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">We made changes to Act 1 and removed red cubes from it that we had placed earlier and improved the pathing of the waterfall in that area as players were not sure if they had to go down from it.<\/li>\n\n\n\n<li class=\"has-upper-heading-font-size\">We made the platforming near the balance scale a little easier because we observed that a lot of playtesters during the Playtest day were struggling to get up there.<\/li>\n\n\n\n<li class=\"has-upper-heading-font-size\">We created an end cinematic for the level that shows how the energy returns to the core once the boss is defeated and the energy core stabilizes.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-content-heading-font-size wp-elements-8f136b5296917d66bcfdc15297cd0c6e\">Art and VFX:<\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">Added an option to reverse the direction of\u00a0 the magic flow effects<\/li>\n<\/ul>\n\n\n\n<p class=\"has-text-align-center\"><img loading=\"lazy\" decoding=\"async\" width=\"456\" height=\"464\" src=\"https:\/\/lh7-us.googleusercontent.com\/GRCUYKZVPQxERKIJftzHYm2dKivi-n_nnnlsN0pZJJnFF_aNwZh85vuwg-9Wt5A6D7Tllr21Ip1sSV5my-yjxYzhC7xvc-r3Zw0uPGW0GvbnAKffgYv2gAdImpPnooIPllM91BIc1Sf-SkP2tiunWfI\"><\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">Worked on the effect for the energy core. The energy core is the final destination in our level. In the narrative, it becomes unstable due to the explosion. The player&#8217;s mission is to restore and stabilize the core.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image5-2-1024x572.png\" alt=\"\" class=\"wp-image-329\" style=\"width:760px;height:auto\" srcset=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image5-2-1024x572.png 1024w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image5-2-300x168.png 300w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image5-2-768x429.png 768w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image5-2-1536x858.png 1536w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image5-2.png 1999w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em>Material Graph<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"520\" src=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image3-2-1024x520.png\" alt=\"\" class=\"wp-image-327\" style=\"width:760px;height:auto\" srcset=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image3-2-1024x520.png 1024w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image3-2-300x152.png 300w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image3-2-768x390.png 768w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image3-2-1536x780.png 1536w, https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image3-2.png 1903w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em>Blueprint for the States Transition<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1076\" height=\"1076\" src=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image4-2.gif\" alt=\"\" class=\"wp-image-335\" style=\"width:381px;height:auto\"\/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em><em>Unstable State<\/em><\/em><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1434\" height=\"806\" src=\"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-content\/uploads\/2024\/04\/image2-3.gif\" alt=\"\" class=\"wp-image-336\" style=\"width:1075px;height:auto\"\/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\"><em><em>Unstable State<\/em><\/em><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-content-heading-font-size wp-elements-125adb8d23a45da2abc20dfafece813e\">Production:<\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">We worked on the task list that we had decided last week and we also invited a few people to playtest and get more data and observations from the tests.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-large-font-size wp-elements-bc013aaeff694cda54ffd450d6b82cf1\"><strong>Some challenges we faced and their solutions<\/strong><\/p>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-content-heading-font-size wp-elements-e07cfbb8f2c256314bbe0e39e9e3bd34\">Level Design:<\/p>\n\n\n\n<p class=\"has-upper-heading-font-size\"><strong>Problems &#8211; <\/strong><\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">We found that the last Arena was a little small for the boss fight to happen in a satisfying way and also the enegy core seemed a little simple compared to the rest of the level.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-upper-heading-font-size\"><strong>Solutions- <\/strong><\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">We decided to make the Arena area bigger and more open to give an epic feeling during the boss fight and to reimagine the energy core structure and make it into something more related to the theme of the game.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-foreground-color has-alpha-channel-opacity has-foreground-background-color has-background is-style-wide\"\/>\n\n\n\n<p class=\"has-foreground-color has-text-color has-link-color has-content-heading-font-size wp-elements-e76eb3b593eb0f7fbc931c7f795b5108\"><strong>Things to do for next week:<\/strong><\/p>\n\n\n\n<ul>\n<li class=\"has-upper-heading-font-size\">Prepare demo for softs<\/li>\n\n\n\n<li class=\"has-upper-heading-font-size\">Fix bugs and start preparation for final presentation<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>We started working on the changes that we decided to implement before Softs next week. We also got feedback on our playtest day build from our SME. We also got a chance to get our level playtested by an ETC alumni, G\u00f6ksu U\u011fur who is the Lead AI &amp; Progression Systems Programmer at Santa Monica [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/posts\/312"}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/comments?post=312"}],"version-history":[{"count":6,"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/posts\/312\/revisions"}],"predecessor-version":[{"id":337,"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/posts\/312\/revisions\/337"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/media?parent=312"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/categories?post=312"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/questmakers\/wp-json\/wp\/v2\/tags?post=312"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}