Programmer Special Edition: Sign Language Tracker II
Recap We used a webcam with OpenCV and Google Mediapipe to identify human hands in real time. We then extract the landmarks coordinates, pre-processed it, and saved it into a…
Recap We used a webcam with OpenCV and Google Mediapipe to identify human hands in real time. We then extract the landmarks coordinates, pre-processed it, and saved it into a…
Weekly Schedule This week, we’re finalizing our project deliverables: wrapping up files, perfecting documentation, making the trailer, and preparing for next Monday’s final presentation. Also, we’ve received new feature requests…
Soft Opening During the soft opening on Monday, our project received valuable feedback from faculty members Mo, Chris, and Dave. While the overall feedback was very positive, there were some…
Schedule This Week This week, due to the carnival, we have holidays on Thursday and Friday, leaving us with only three working days. Below is the schedule for this week,…
Sign Language Tracker In response to the overfitting issue identified last week in our Sign Language Tracker, we implemented several strategies to improve model performance: Model Adjustment Strategies: We adjusted…
Parametric Game System Following our discussion last week about the parametric game system, we have extracted several key parameters as listed below. These parameters will be managed through a JSON…
Design Challenge Last week, we faced the challenge of balancing an engaging game experience with the research needs specified by our client. On one hand, we aim for a game…
Alphabet Gestures Correction We reached out to Erik Pinter, who is part of the deaf community and the creator of the sign language course on the main campus. In addition…
Mini Game 3 Iteration Spelling Sweep Following last week’s challenge to finalize the concept for mini game 3, we convened and brainstormed a new idea called “Spelling Sweep.” This game…
Tyler Yang has been working on our sign machine learning model since week one. As we approach the half, let’s see what results we’ve got. Phase I – Static Gestures…