{"id":151,"date":"2026-02-13T07:50:49","date_gmt":"2026-02-13T07:50:49","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/questweavers\/?page_id=151"},"modified":"2026-02-13T07:50:49","modified_gmt":"2026-02-13T07:50:49","slug":"blogs","status":"publish","type":"page","link":"https:\/\/projects.etc.cmu.edu\/questweavers\/blogs\/","title":{"rendered":"Blogs"},"content":{"rendered":"\n<div class=\"wp-block-query has-global-padding is-content-justification-center is-layout-constrained wp-block-query-is-layout-constrained\"><ul class=\"wp-block-post-template is-layout-flow wp-block-post-template-is-layout-flow\"><li class=\"wp-block-post post-432 post type-post status-publish format-standard hentry category-blogs\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-20bb992b wp-block-columns-is-layout-flex\" style=\"border-style:none;border-width:0px;border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-left-radius:0px;border-bottom-right-radius:0px;margin-top:0;margin-bottom:0;padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">\n<div class=\"wp-block-column is-style-default is-layout-flow wp-container-core-column-is-layout-f016c79b wp-block-column-is-layout-flow\" style=\"padding-top:0;padding-right:0;padding-bottom:0;padding-left:0;flex-basis:70%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/projects.etc.cmu.edu\/questweavers\/week-12-grinding\/\" target=\"_self\" >Week 12 &#8211; Grinding<\/a><\/h2>\n\n<div style=\"padding-top:0;padding-bottom:0;padding-left:0;padding-right:0;margin-top:0;margin-bottom:0;margin-left:0;margin-right:0;\" class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Overview Week 12 was mainly about grinding on details based on continued internal and external playtest feedback. As Softs got closer, the team focused on making the build clearer and more intuitive, especially around navigation, shrine readability, player guidance, and narrative communication. This week was less about adding big new&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-422 post type-post status-publish format-standard hentry category-blogs\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-20bb992b wp-block-columns-is-layout-flex\" style=\"border-style:none;border-width:0px;border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-left-radius:0px;border-bottom-right-radius:0px;margin-top:0;margin-bottom:0;padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">\n<div class=\"wp-block-column is-style-default is-layout-flow wp-container-core-column-is-layout-f016c79b wp-block-column-is-layout-flow\" style=\"padding-top:0;padding-right:0;padding-bottom:0;padding-left:0;flex-basis:70%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/projects.etc.cmu.edu\/questweavers\/week-11-review-reflection-revision\/\" target=\"_self\" >Week 11 &#8211; Review, Reflection, Revision<\/a><\/h2>\n\n<div style=\"padding-top:0;padding-bottom:0;padding-left:0;padding-right:0;margin-top:0;margin-bottom:0;margin-left:0;margin-right:0;\" class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Overview Week 11 was mainly about reviewing the Playtest Day results, iterating based on them, and setting up a more continuous playtest environment so we could keep collecting useful feedback. After the Playtest Day milestone, this week was a heavy iteration week focused on improving the player experience, especially navigation,&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-414 post type-post status-publish format-standard hentry category-blogs\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-20bb992b wp-block-columns-is-layout-flex\" style=\"border-style:none;border-width:0px;border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-left-radius:0px;border-bottom-right-radius:0px;margin-top:0;margin-bottom:0;padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">\n<div class=\"wp-block-column is-style-default is-layout-flow wp-container-core-column-is-layout-f016c79b wp-block-column-is-layout-flow\" style=\"padding-top:0;padding-right:0;padding-bottom:0;padding-left:0;flex-basis:70%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/projects.etc.cmu.edu\/questweavers\/week-10-playtest-day\/\" target=\"_self\" >Week 10 &#8211; Playtest Day<\/a><\/h2>\n\n<div style=\"padding-top:0;padding-bottom:0;padding-left:0;padding-right:0;margin-top:0;margin-bottom:0;margin-left:0;margin-right:0;\" class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Overview Week 10 was all about preparing for and running Playtest Day. This was one of the most important weeks for the project, as it gave us a chance to test a much more complete version of the level and collect both observational and analytics-based data. Alongside getting the build&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-408 post type-post status-publish format-standard hentry category-blogs\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-20bb992b wp-block-columns-is-layout-flex\" style=\"border-style:none;border-width:0px;border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-left-radius:0px;border-bottom-right-radius:0px;margin-top:0;margin-bottom:0;padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">\n<div class=\"wp-block-column is-style-default is-layout-flow wp-container-core-column-is-layout-f016c79b wp-block-column-is-layout-flow\" style=\"padding-top:0;padding-right:0;padding-bottom:0;padding-left:0;flex-basis:70%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/projects.etc.cmu.edu\/questweavers\/week-9-iterations\/\" target=\"_self\" >Week 9 &#8211; Iterations<\/a><\/h2>\n\n<div style=\"padding-top:0;padding-bottom:0;padding-left:0;padding-right:0;margin-top:0;margin-bottom:0;margin-left:0;margin-right:0;\" class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Overview Week 9 was mainly about running more playtests and using them to better understand what was currently working and what was not. This week gave us a clearer picture of the build\u2019s strengths and weaknesses, especially around stealth, navigation, mist balance, and enemy readability. It also helped us prepare&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-402 post type-post status-publish format-standard hentry category-blogs\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-20bb992b wp-block-columns-is-layout-flex\" style=\"border-style:none;border-width:0px;border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-left-radius:0px;border-bottom-right-radius:0px;margin-top:0;margin-bottom:0;padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">\n<div class=\"wp-block-column is-style-default is-layout-flow wp-container-core-column-is-layout-f016c79b wp-block-column-is-layout-flow\" style=\"padding-top:0;padding-right:0;padding-bottom:0;padding-left:0;flex-basis:70%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/projects.etc.cmu.edu\/questweavers\/week-8-gdc\/\" target=\"_self\" >Week 8 &#8211; GDC<\/a><\/h2>\n\n<div style=\"padding-top:0;padding-bottom:0;padding-left:0;padding-right:0;margin-top:0;margin-bottom:0;margin-left:0;margin-right:0;\" class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Overview Week 8 happened during the GDC week, so the team was mostly away. Due to this situation, our focus was on preparing and sending out the pilot playtest build based on the first graybox prototype, while also collecting as much outside feedback as we could. Even though it was&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><\/ul><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-151","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/pages\/151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/comments?post=151"}],"version-history":[{"count":5,"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/pages\/151\/revisions"}],"predecessor-version":[{"id":156,"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/pages\/151\/revisions\/156"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/questweavers\/wp-json\/wp\/v2\/media?parent=151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}