Toward the end of the semester, we set up a second playtesting with Lincoln Elementary School, with a final version of the project.
Overview:
For the outdoor experience, we have three sessions – Summer, Rain, and Winter, each containing three mysterious items for the students to hunt for.
For the indoor card game, the card pool consists of 2 animal cards, 4 plant cards, and 2 environment cards. Also, we had 5 quiz cards, each leading to one question about the concepts involving animals, plants, and structures of the rain garden.
Testing Results:
Compared to the playtesting before the half, we are providing a brand new outdoor experience, and more cards to play with in the indoor part.
Due to weather conditions, we were unable to have the students be onsite in the rain garden on the date. But students said the AR experience made them “feel being outside”.
For outdoor testing, students were able to collect all 9 items in the sessions, and we observed many groups paying attention to the information.
They reported having special likes of the zooming function, the reading part, and exploration when collecting items. The experience was easy to navigate, and they were getting scientific concepts about rain gardens and ecosystems through reading the information.
For the indoor testing, since the testing group got exposed to the game before half, it was really natural for them to scan cards and make various combinations.
Students reported that the quiz concepts were easy to get. They were able to see the link between questions and the animated prefabs and were playing with, and observing the cards to get the right answers.
As for the number of cards, the students thought 10 is a quite moderate number for the experience.
Soft: Playtesting with Mike
We also have our faculty consultants Mike to playtest all our experience for the soft week.
Mike feels great about both experiences, the only thing is that he confused about the sidewalk card and the rock card in the indoor experience, we made changes based on his feedback.