Team

Aya Al Sabahi

  • Aya holds a B.S. in Computer Science with a minor in Game Design from CMU and is pursuing a Master of Entertainment Technology at the ETC. Her work spans culturally inspired narrative games such as Lost in Mutrah and experimental interactive prototypes that explore playful systems. Her experience as a technical artist, software developer, and outreach intern fuels her passion for blending technology, education, and culture. Aya aims to create impactful, human-centered games and immersive media that amplify underrepresented cultural stories. In the SoKids projects, she contributes to prototyping and research implementation.

Gamma Zheng

  • Gamma is a product-minded designer, storyteller, and aspiring creative director exploring how AI can support meaningful creative and interactive experiences. Gamma is interested in research-driven design, interdisciplinary collaboration, and the communication challenges that arise when design, technology, and storytelling intersect. In the SoKids Projects, she contributes as a designer and prototyper, with a focus on shaping interaction, narrative, and overall player experience.

Tony Liu

  • Tony is a UX designer and producer with a background in Communication and Cognitive Science, currently studying at the CMU Entertainment Technology Center. His work focuses on the intersection of UX design, game design, and research-driven storytelling, with an interest in using playful, interactive systems to generate insight and social impact. In the SoKids project, Tony contributes as a co-producer and researcher by defining the system framing while helping align design decisions with research goals and practical constraints.

Minjung Park

  • Minjun’s work blends theatre, film, sound, and games, exploring how personal stories can become shared experiences through play. She has demonstrated the ability to coordinate research, development, and external collaborators, with experience supported by nationally funded projects and international exhibitions. She studied film and multimedia at the Korea National University of Arts, trained and collaborated as a performer across Europe and Latin America, briefly attended the Royal College of Art in London, and is currently pursuing a master’s degree at Carnegie Mellon University’s Entertainment Technology Center as a Fulbright scholar. In the SoKids project, she contributes as a lead producer, programmer, and researcher.

Angie He

  • Angie is a designer with a background in illustration and experience in UX/UI design. She is passionate about combining artistic storytelling with functional digital systems to create experiences that are both visually engaging and intuitively usable. Her work focuses on translating abstract ideas into clear visual languages that guide user interaction. On the SoKids team, Angie leads visual and narrative design, shaping the game’s aesthetic direction while ensuring the interface remains accessible and developmentally appropriate for young children.

Zih-You (Victor) Jhou

  • Victor is a designer focused on creating interactive systems that support research-informed play with young children. His work emphasizes clarity of interaction, child-centered design, and shaping playful experiences that can meaningfully respond to research questions. Before SoKids, he worked in large-scale game production and operations, developing a strong sensitivity to system structure, iteration under constraints, and cross-disciplinary collaboration. Drawing on this background, he approaches design with a structured, reflective process. In the SoKids project, he contributes to interaction design and system framing while helping align design decisions with research goals and practical constraints.