✴︎ Team Members

Vivian C.
Yunqi(Vivian) Chen is a Producer and Creative Designer working at the intersection of human–computer interaction, narrative systems, and experiential design. She is currently pursuing her MFA at the Entertainment Technology Center. Yunqi is particularly interested in exploring the space between technology and storytelling, creating immersive environments, multisensory game worlds, and speculative installations. Through interactive media, she examines how humans relate to systems, machines, and one another.
Personal Web: https://yunqichen.net/

Agnes
Hi, I’m Agnes, a designer and artist on the Staige project. With experience in theatre and a deep passion for performance, I’m interested in how visual storytelling, space, and interaction can transform learning into an engaging theatrical experience.
Personal Web: http://www.agneszao.com/

Angie
Angie is a UX/UI designer with an illustration background. She is passionate about combining artistic storytelling with functional digital systems to create experiences that are both visually engaging and intuitively usable. Her work translates abstract ideas into clear visual languages that guide user interaction. Her goal is to build digital experiences that make technology feel effortlessly human and accessible for everyone.
Personal Web: angiehe.com

Ellen
Hi, I’m Ailun Zhou. My background is in Digital Interactive Arts, with experience in installation art and interactive experiences. I’ve expanded my practice into 3D modeling, VFX, and AI filmmaking, with a strong interest in combining art and emerging technologies. Outside of work, I love experimenting with new tools and turning random ideas into something visual.

Paulo Tassi
Paulo is a game developer focused on programming, texture art, and production. He graduated from Quinnipiac University with a degree in Game Design and Development and served over five years in the US Navy before moving into games. Most recently he built AppetizeR (https://projects.etc.cmu.edu/appetizer/), an exploratory augmented reality project for Snap Spectacles; a pre-dinner experience where players gather around a table to cook together in AR. On the technical side he worked through networked player synchronization and colocated world space, and gameplay interaction/flow. Earlier, he created technical demonstrations of modular devices with Indistinguishable from Magic. He works primarily in C# and C++, and leans on strong version control and GitHub practices to keep collaborative projects clean.
✴︎ Instructors
Moshe Mahler
Moshe Mahler is an award-winning professional innovator and storyteller whose work has been featured in attractions at Disney Parks and Resorts and shown worldwide at prestigious venues, including SIGGRAPH, UIST, Comic Con, and Ars Electronica.
For nearly a decade, Mahler led The Creative Technology Team at Disney Research of The Walt Disney Company, where he served as the Principal Artist. Under his supervision, the team worked hand in hand with elite Research Scientists to invent and utilize new technologies across the Walt Disney Company, collaborating with Pixar, Walt Disney Animation Studios, Disney Consumer Products, Disney Television Animation, Imagineering, and more.

Brenda Bakker Harger
Brenda Bakker Harger is a professor at Carnegie Mellon University’s Entertainment Technology Center, where she teaches improvisational acting and leads interdisciplinary projects at the intersection of technology and creativity. A theatre director with an MFA from Carnegie Mellon University, Brenda has a rich background in improvisation, performing with groups like Pittsburgh Theatresports and SAK Theatre. She has also conducted improv workshops worldwide, applying her expertise to diverse fields, including executive leadership training and video game development.


